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Old 01-22-2009, 12:01 PM   #201
sn1p3rslippinz

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Default Re: [Features] Project Reality v0.85

I think the changes are great, cant wait to try them out


Thanks devs and congratulations on the release.


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Old 01-22-2009, 12:09 PM   #202
AquaticPenguin
Default Re: [Features] Project Reality v0.85

Are helicopters getting more flares to compensate for the fact that the missiles are on there way before we even know?
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Old 01-22-2009, 12:13 PM   #203
Mora

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Default Re: [Features] Project Reality v0.85

Not that i know of.


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Old 01-22-2009, 12:16 PM   #204
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Default Re: [Features] Project Reality v0.85

AH CANT WAIT MY HEARTS BEATING SO FAAAAST........ WHY HAS A DAY 24 HOURS???



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Old 01-22-2009, 12:27 PM   #205
[R-DEV]OkitaMakoto
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Default Re: [Features] Project Reality v0.85

OMG GuiZ iTs 1:28AM hErE I Thougzt PR .85 wuz gonn cum out on FriDAY!? WUt heck!?


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Old 01-22-2009, 12:31 PM   #206
Zoddom

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
OMG GuiZ iTs 1:28AM hErE I Thougzt PR .85 wuz gonn cum out on FriDAY!? WUt heck!?
w00t, european time is not as slow as yours



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Old 01-22-2009, 12:48 PM   #207
Oddsodz

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Default Re: [Features] Project Reality v0.85

Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning.

Ouchi


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Old 01-22-2009, 12:56 PM   #208
Charity Case
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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by Alex6714 View Post
But thats entirely one persons opinion...
Ok then, please explain to me how the removal of the ghille suit, speco ops kit, and pilot's pistol have and actual impact on gameplay.
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Old 01-22-2009, 12:59 PM   #209
Rudd
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Default Re: [Features] Project Reality v0.85

gille suit barely worked, lots of poeple didn't understand

spec ops kit...arguemtns for and against there

pilot pistol...yeah he should have a sidearm..but he shouldn't be doing paratrooper attacks so...


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Old 01-22-2009, 01:06 PM   #210
Alex6714

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by Charity Case View Post
Ok then, please explain to me how the removal of the ghille suit, speco ops kit, and pilot's pistol have and actual impact on gameplay.
If none of them had an impact on gameplay, then they would not have been changed.

For the pilots pistol, the reason that was good enough to be used for more than self defense was because 0.8 deviation allowed it to be so. Not the case with 0.85. Also, I never used it in such a manner, yet I am now punished with no way to defend myself (muttrah as main example). If it is being used in that way, the reason is:

1) bad deviation

2) players using it inproperly.

One of those is fixable, the other never will be, whatever you do.

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oh, they're fire and forget all right...they're fired then they forget where the target is
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