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Old 01-21-2009, 10:04 PM   #121
Gaven
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Default Re: [Features] Project Reality v0.85

I don't like the spec ops thing, because that silenced pistol and grappling hook was really useful on some maps. I guess the 4 guys who opposed it were listened to.

Why remove ghillie suits for snipers? Trying to reduce their effectiveness?

Other than these two things, I love it.
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Old 01-21-2009, 10:25 PM   #122
McBumLuv

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Default Re: [Features] Project Reality v0.85

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Originally Posted by Gaven View Post
Why remove ghillie suits for snipers? Trying to reduce their effectiveness?
Ghillie suits don't actually render at long distances iirc, so it won't actually matter much, unless you are within about 50 meters of the enemy, inwhich case it's too late either way.


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Old 01-21-2009, 10:57 PM   #123
Drop_Deadx

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Default Re: [Features] Project Reality v0.85

d-d-d-d-d-damn.....


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Old 01-21-2009, 11:16 PM   #124
GreedoNeverShot

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Default Re: [Features] Project Reality v0.85

Quote:
Kit request removed from Forward Outposts and Rallypoints
- Added new ticket penalty system for destroying vehicles (jeeps/trucks -2 tickets, transport helicopter/apc/recon -5 tickets, tank/ifv/jets/attack helicopters -10 tickets)
Wrench no longer repairs vehicles.
- Updated insurgent spawn timers, wounded insurgents can now be revived by epipen
- Decreased blast radius of suicide bomb car blast
The whole list was great. These are the only thing I foresee problems with. I love all the new stuff you guys added, keep up the good work.

"If you outlaw guns, only Outlaws will have guns."
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Old 01-21-2009, 11:34 PM   #125
[T]waylay00

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Default Re: [Features] Project Reality v0.85

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Originally Posted by mcsuperfly View Post
Aside from the realism I don't see much wrong with it. It's not like they designed it to be that way. Besides, it was the SOE in old school BF1942. I would be running around as a Brit with a stahlhelm and an MP40 and no one seemed to mind.
Yeah, that's why I am actually worried. I remember that and used to always cringe at the sight of an American wearing a German helmet, or vice versa.


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Old 01-21-2009, 11:35 PM   #126
Wallz
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Looks awesome!!!
only a couple things..

A), Why no more pistol for pilots? :O
B) what happened to ghille suit>?
C), spec ops is usefull! remember a great situation in the PR tourney where it was applied so how come the hate!>

otherwise, looks amazing and cant wait!!! If only I didn't have these exams :/

As I cant edit what I said above, never mind the no ghille thing. But also, the TK thing is kind of unnesscary IMO. Most people (that i've encountered anyways) will AUTOMATACAILY punish for TK just because they can.. Accidents do happen, and that just give a***holes all the more reason to punish even whne it's an accident..


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Last edited by CodeRedFox; 01-21-2009 at 11:42 PM..
Old 01-21-2009, 11:39 PM   #127
HughJass

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Default Re: [Features] Project Reality v0.85

meh @ ghillie change. ghillies don't do any harm and actually can save your ass on a lot of maps.


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Old 01-21-2009, 11:42 PM   #128
CodeRedFox
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Default Re: [Features] Project Reality v0.85

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Originally Posted by Wallz View Post
Looks awesome!!!
only a couple things..

A), Why no more pistol for pilots? :O
Removes pilots ditching plane (or shot down) and becoming fighters behind the lines. Call ur your squad up for a rescue.

Quote:
Originally Posted by Wallz View Post
B) what happened to ghille suit>?
Doesn't render over 10m anyways, will might bring it back if we find something else that will make it work right.

Quote:
Originally Posted by Wallz View Post
C), spec ops is usefull! remember a great situation in the PR tourney where it was applied so how come the hate!>
Spec ops is still in just now as Engineer with out the leetness

Quote:
Originally Posted by Wallz View Post
the TK thing is kind of unnesscary IMO. Most people (that i've encountered anyways) will AUTOMATACAILY punish for TK just because they can.. Accidents do happen, and that just give a***holes all the more reason to punish even whne it's an accident..
OH NO ME POINT ARE GONE! This will train you to watch your fire more.



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Old 01-21-2009, 11:46 PM   #129
waldo_ii
Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by Wallz View Post
Most people (that i've encountered anyways) will AUTOMATACAILY punish for TK just because they can.. Accidents do happen, and that just give a***holes all the more reason to punish even whne it's an accident..
Wow, what server are you playing on?

|TGXV| Waldo_II


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Old 01-21-2009, 11:51 PM   #130
master of the templars

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Default Re: [Features] Project Reality v0.85

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Originally Posted by [R-DEV]CodeRedFox View Post
This will train you to watch your fire more.
he never said anything about shooting, 90% of my TK's are when some blind person runs over a mine that is clearly marked on the map.
Even thought the mine changes in 0.85 seem pretty cool with the amount you can have down, i dunno how many people will be brave enough to use them.

Make nukes, Not war

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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