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Old 01-21-2009, 07:36 PM   #101
waldo_ii
Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by [R-DEV]Chuc View Post
having a faction use multiple kit geometry meshes and meshes from different factions.

Oooof, brutal. I'll be TKing up a storm...

|TGXV| Waldo_II


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Old 01-21-2009, 07:38 PM   #102
CodeRedFox
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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by waldo_ii View Post
Oooof, brutal. I'll be TKing up a storm...
Back to training SON!



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Old 01-21-2009, 07:46 PM   #103
stoobywon

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Default Re: [Features] Project Reality v0.85

It looks amazing!
Great job everyone that contributed to it!
Too bad I will be out of town starting Friday and won't be back until late Sunday so I won't be able to play it this weekend.


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Old 01-21-2009, 08:02 PM   #104
hgl_420_division
Default Re: [Features] Project Reality v0.85

PROJECT REALITY MOD RULE THEM ALL!!!!
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Old 01-21-2009, 08:02 PM   #105
hgl_420_division
Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by hgl_420_division View Post
PROJECT REALITY MOD RULE THEM ALL!!!!
Keep getting better and more realistic!!!
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Old 01-21-2009, 08:03 PM   #106
Flanker15
Supporting Member

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Default Re: [Features] Project Reality v0.85

Still trying to get my head around the RPG7 doing half the damage of other L-AT. The RL warhead shown in the mod is the same or better than all the other L-AT shown in the mod, is it just for balance?

Help Project Reality in Australia, join the bigD community!

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Old 01-21-2009, 08:15 PM   #107
Raniak

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by [R-DEV]Chuc View Post
Its been caused by a new soldier setup that allowed us virtually unlimited flexibility with the kit geometry system, that is having a faction use multiple kit geometry meshes and meshes from different factions.
So, it means that each soldiers will be more detailed that the different classes will look different to each other ?


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Old 01-21-2009, 08:18 PM   #108
master of the templars

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Default Re: [Features] Project Reality v0.85

There seems to Be a lot more bayonets in this version, If i'm correct they are based off the knife file so in 0.8 they have the same range as the knife. In 0.85 has the range of bayonets been increased.

Make nukes, Not war

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chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
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Old 01-21-2009, 08:29 PM   #109
[R-MOD]Spec
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Default Re: [Features] Project Reality v0.85

Did anyone say "pretty badass" yet? Or is that too old again?


...


Thanks to the Dev's, I'm sure this'll be awesome.
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Old 01-21-2009, 08:40 PM   #110
TofuwRice

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Default Re: [Features] Project Reality v0.85

Awesome, I can't wait! Thanks PR Dev,Con and everyone else
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