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Old 01-21-2009, 07:17 PM   #91
[uBp]Irish

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by gazzthompson View Post
well, if your missing at 5m now your not going to have much luck.

but new deviation + new iron sights for AK = win
that was just an exaggeration gazz. was just thinking if the accuracy for the 74 is better than the 47 or if they're the same.


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Old 01-21-2009, 07:18 PM   #92
[R-DEV]Chuc
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Default Re: [Features] Project Reality v0.85



ITS A TRAP!!!


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Old 01-21-2009, 07:19 PM   #93
[R-DEV]bosco
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Default Re: [Features] Project Reality v0.85

Spy sappin mah' firebase!


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Old 01-21-2009, 07:20 PM   #94
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Default Re: [Features] Project Reality v0.85

[QUOTE='[R-DEV]Chuc;910550']

Achmed isnt who he seems!!


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Old 01-21-2009, 07:22 PM   #95
TF6049

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Default Re: [Features] Project Reality v0.85

Put the ghillie back. Or make a class called "Scout Sniper" that has them.

"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
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Old 01-21-2009, 07:23 PM   #96
[uBp]Irish

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Default Re: [Features] Project Reality v0.85

That's pretty cool.


It's going to be weird when we see all the Taliban running around with m4's and ACU helmets on Korengal.


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Old 01-21-2009, 07:25 PM   #97
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Default Re: [Features] Project Reality v0.85

Only a couple more days.... Can't wait!


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Smoke going down!
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Old 01-21-2009, 07:26 PM   #98
Raniak

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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by [R-DEV]Chuc View Post


ITS A TRAP!!!
Also, I was wondering, what caused that ?


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Old 01-21-2009, 07:26 PM   #99
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Default Re: [Features] Project Reality v0.85

Quote:
Originally Posted by TF6049 View Post
Put the ghillie back. Or make a class called "Scout Sniper" that has them.
theres no need for it, it dosnt render over 10m anyway.


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Old 01-21-2009, 07:30 PM   #100
[R-DEV]Chuc
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Default Re: [Features] Project Reality v0.85

Its been caused by a new soldier setup that allowed us virtually unlimited flexibility with the kit geometry system, that is having a faction use multiple kit geometry meshes and meshes from different factions.


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