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#1 |
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Programming Manager
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Core 7986:8066
HUD: Fxx fxr sxxxxxxxg a kxt sxxt txxt dxxxn't exxxt on txe oxxxr txxm, txxm sxxxxxxg, axd sxxxxxxg, rxxxxxxxg in a sxxxxr cxxxh. Nxw it sxxxxxs sxxt x exxxy txxe yxu cxxxxe txxxs. (ancientman) HUD: Fxxxd mxxxc mxp ixxn sxxxl hxxxxg dxxxxxxxn axxxw (ancientman) LOCALIZATION: Uxxxxxd fxr x.xxx (ancientman) LOCALIZATION: uxxxxxd cxc bxxxxxxg dxxxxxxxxxn (fuzzhead) LOCALIZATION: cp nxxe uxxxxe (fuzzhead) LOCALIZATION: Uxxxxxd axl fxxxs (dbzao) PYTHON: Rxxxxxd rxxxxd sxxxxxg fxr sxxxxr bxxxxxr. (dbzao) PYTHON: Uxxxxxd ixxxxxxxt lxxxc to hxxe wxxxxxd txxe. Uxxxxxd cxv lxxxc to nxt gxxe pxxxxxy to cxxxxxxxn if cxxxxxxn wxs uxxxg mxxxxxxg/exxxxn fxr txe lxxt mxxxxe axd gxt kxxxxd. (dbzao) PYTHON: Rxxxxxd lxxk fxr axxxxxr gxxxxr bxxxxxe it wxs cxxxxxg ixxxxs. Wxxl sxxxl gxt wxxxg kxt mxxxxxe, bxxxk sxxxxn axd axm dxxxy fxr txe gxxs. (dbzao) MENU: Uxxxxxd mxxn mxxu to fxx up txe txxxxxxg axd nxxxxl ixxxxxxt bxxxxxr fxxxxxs (rxxxxy txxs txxe) (ancientman) VEHICLES: Pxxxxxxxd dxxxxxxe pxxxxxxxr fxxm uxxxg wxxxxxs. (egor) VEHICLES: Sxt BxxM-Sxxxxxxl to uxe txe rxxxt mxxxxxe pxxxxxxxxe. (jaymz) VEHICLES: Axxxd dxxxy to uxe to Axxxxxr axd Gxxxxn. (dbzao) VEHICLES: Oxxxxxxxd bxxxxxxxk exxxxs txxxxxe by sxxxxg it in DxT x ixxxxxd of Dxxx wxxxh it dxxn't nxxd. (rhino) VEHICLES: Axxxd txe Dxxxxxxxl to txe Lxxx. (rhino) GENERAL: Mxxxd pr.exe to axxxxs as it is no lxxxxr nxxxxd (ancientman) GENERAL: Dxxxxxd oxd mxxxxl. (dbzao) GENERAL: Uxxxxxd x.xx mxxxxl fxxm sxxxxxxxd. (dbzao) WEAPONS: Fxxxd xp Mxx mxxxxxg sxxxe txxxxxe (chuc) WEAPONS: Cxxxxxd gxxxxxe txxp mxxxxxxl so txxt it cxn be dxxxxxxd wxxh a wxxxxh (jaymz) WEAPONS: axxxd x mxg axd x mxg vxxxxxn of axxxxu (fuzzhead) WEAPONS: axxxd gxxxxxe hxxk vxxxxxt fxr wxxxxn sxxt x (fuzzhead) WEAPONS: RxG-x pxxxxxxxxxs nxw do hxxf txe dxxxxe as cxxxxxxxxxxl L-AT. (jaymz) WEAPONS: Jxxxxd up dxxxxe sxxxxxxy fxr txe x.xxm pxxxxl rxxxd (chuc) WEAPONS: axxxd sxxxn mxxu ixxn fxr exxxxxxxxs (fuzzhead) WEAPONS: Fxxxd ixxxx x gxxxxxxxg hxxk (fxxz yxu nxxb)x (dbzao) WEAPONS: Uxxxxxd axxxxxxd to oxxy be pxxxxd wxxxe pxxxe. (dbzao) ATLAS: Uxxxxxd axxxs wxxh fxxxd mxxxc dxxxxxxxn axxxw (ancientman) KITS: gxxe txxxxxn oxxxxxr sxxxxl ixxxxxd of pxxxxl (fuzzhead) KITS: gxxe txxxxxn at kxt wxxxxn wxxh x mxxs to go axxxg wxxh oxxxr at kxt lxxxxxxs (fuzzhead) KITS: axxxd exxxxn to cxxxxxxxxxxr (fuzzhead) KITS: Rxxxxxd sxxxxt dxxxxxxxxxn cxxe fxxm axl kxxs. Oxxy rxxxxxxxe to sxxxxxa wxxl be in txe sxxxxxr fxxxs fxxm nxw on. (jaymz) KITS: Axxxxxxxd fxx fxr txe Mxxxxxxxxxxs cxxxxxxg ixxxe (chuc) KITS: Axxxd bxxk txe rxxxxr axxxxxy to ixxxxxxxt oxxxxxr. (dbzao) KITS: Fxxxd sxxe ixxxxxxxt axxxxxy nxxxxxs. (dbzao) KITS: Fxxxd txxxxxn AA nxt hxxxxg a pxxxxxy wxxxxn. (dbzao) EFFECTS: Axxxd bxxk oxd sxxxe exxxxt, pxl wxo txxxxxt txxy lxxxxd on it in txe pxxt on fxxxxxxh pxxxxe txxt it. (rhino) DEPLOYABLES: Rxxxxxxxe uxxxxxs fxxm Fxx (jaymz) DEPLOYABLES: Rxxxxxd nxw rxxxxxxxe bxxxxxe it wxs cxxxxxg txe gxxe to ixxxxxxxy cxxxh as sxxn as txe "cxxxxe" bxxxxn wxs cxxxxxd. (jaymz) DEPLOYABLES: Fxxxd fxxxxxe mxxxxxxl oxxxr. (dbzao) DEPLOYABLES: Rxxxxxxxe fxxxs fxxm Fxx (wxxl nxxd txxxxxe uxxxxe) (jaymz) DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs. Lxxxs lxxe it dxxxn't hxxe a wxxxk gxxxxxxy.xx sxxxxxxg wxxh x hxxxxxxxs bxt it jxxt sxxxs txe sxxe. It wxxl jxxt "bxxxd" oxt fxr x mxn uxxxl it dxxxxxxxxs. (dbzao) DEPLOYABLES: Exxn nxxxr rxxxxxxxe fxxm Fxx (jaymz) DEPLOYABLES: Fxxxd rxxxxxxxe oxxxxxs.xx axxxn.xx (dbzao) DEPLOYABLES: Uxxxxxd rxxxxxxxe mxxxxs. (dbzao) DEPLOYABLES: Fxxxd rxxxxxxxe mxxxxxxxs oxxxr. (dbzao) MATERIALS: Sxt x.xx, x.xx, xxm to nxt dxxxxe pxxxxxxxxe cxxxxxxxd mxxxxxxl (jaymz) MATERIALS: Sxxxxe cxxxxs nxw oxxy dxxxxxxxxxe by xxxxl or hxxxxr pxxxxxxxxxs x exxxxxxxxs axd ixxxxxxxxy gxxxxxxs. (jaymz) MATERIALS: Sxxxxl sxxxxd nxw bxxxd rxxxxxxxe. (jaymz) SOLDIERS: Sxxxxt txxxs fxxxd (jaymz) SOUNDS: Mxxxr txxxxs to bxg axd bxxxxxg axxxxxt exxxxt. (jaymz) |
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#2 |
![]() Join Date: Dec 2008
Location: Santa Cruz
Posts: 2
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SOLDIERS: Sprint times fixed (jaymz)
GAME: Put a lot of work into creating an awesome game (all PR developers) |
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#3 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Give you a hint: DEPLOYABLES....all mine!
Have fun decoding |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#4 |
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Intriguing...
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#5 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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it was fun and cheeky the first 4 times.................
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
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lol even to the very end they encrypt it
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known in-game as BOOMSNAPP
' To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#7 | |
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Quote:
<@dbzao> STATICS: New dual-purpose deployable Your mom from Fox. (jaymz) <@dbzao> OBJECTS: Fixed Your mom dummy object. (dbzao) <@dbzao> DEPLOYABLES: Updated new Your mom to spawn as wreck. Fixed some dummy objects. (dbzao) <@dbzao> DEPLOYABLES: Reverted Your mom spawning wreck as it actually doesn't have a wreck model. (dbzao) <@dbzao> MATERIALS: Fixed up deployable Your mom materials. (jaymz) <@dbzao> DEPLOYABLES: Your mom should now be destroyable by incendiary grenades but NOT by smallarms. (jaymz) <@dbzao> DEPLOYABLES: Your mom should now require construction. (jaymz) <@dbzao> DEPLOYABLES: Your mom hitpoints increased from 500 - to 800. (jaymz) <@dbzao> DEPLOYABLES: Updated Your mom to be buildable. (dbzao) <@dbzao> DEPLOYABLES: Reverted Your mom to not be buildable since its buggy. (dbzao) <@dbzao> DEPLOYABLES: Your mom updates from Fox (jaymz) <@dbzao> DEPLOYABLES: Removed new Your mom because it was causing the game to instantly crash as soon as the "create" button was clicked. (jaymz) <@dbzao> DEPLOYABLES: Your sister fixes from Fox (will need texture update) (jaymz) <@dbzao> DEPLOYABLES: Fixed condom objects. Looks like it doesn't have a penis geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao) <@dbzao> DEPLOYABLES: Even newer mom jokes from Fox (jaymz) <@dbzao> DEPLOYABLES: Fixed Your mom objects... again... (dbzao) <@dbzao> DEPLOYABLES: Updated Your mom meshes. (dbzao) <@dbzao> DEPLOYABLES: Fixed Your mom materials order. (dbzao) <@dbzao> MATERIALS: Shovel should now build Your mom. (jaymz) <@dbzao> The PR IRC Channel, it has benefits besides 'bugging' prbot. | |
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Last edited by CodeRedFox; 01-21-2009 at 01:07 AM..
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#8 |
![]() Join Date: Dec 2006
Posts: 957
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WEAPONS: RpG-7 pxxxxxxxxxs now do half the damage as cxxxxxxxxxxl L-AT. (jaymz)
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#9 |
![]() Join Date: Nov 2006
Location: Queens
Posts: 1,548
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will you guys decode it the day before release?
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#10 |
![]() Join Date: Jun 2007
Location: Tas
Posts: 602
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Final release, whooo. OK start the uploads and give me a link
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Make nukes, Not war
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling? [R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down |
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| build, changelog, final |
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