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Old 01-14-2009, 05:41 AM   #1
[R-DEV]Deer
PR Mapper Team
Arrow [Map] Kozelsk

Kozelsk

Info:
-Fictional layout of real life Russian Strategic Rocket Forces military base near town of Kozelsk, south from Moscow.
-Story wise Chechen rebels has taken over this launch facility together with its weapons and Russians are about to take it back.
-Visually map is aiming to be dark and brutal battle zone between factions that have reason to fight to last man.
- There is few underground tunnel complexes and very tactical spots that should require very high amount of teamwork to get through.
-Defenders have superior fortifications in many areas but can be cut off from reinforcements easily so they need to keep each others alive in order to win.
-Map will have infantry focused version, and version where attackers has a lot of armoured vehicles. Tanks are not very useful to capture most of the control points, but they are good support for infantry.
-Map will have only ground combat.
-There is 3 gamemodes available, AASv3, Skirmish and CnC (Command and Control)


Credits:
- Map Design: [R-DEV]Deer together with alot of support from all R-CONs and R-DEVs
- Game Play Design: [R-DEV]fuzzhead
- Bug Finding: [R-DEV]Rhino, PR Tester Team
- Lightning inspired by [R-DEV]Irontaxi's map "Assault on Mestia"
- Alot of objects made by numerous R-Crew members and "Eve of Destruction" Developers.
- + Ofc Russian Forces Community Mod makers


Vehicles:


AAS/CnC 64:

Russia
- 2x BRDM-2
- 4x BTR-60
- 2x T-90
- 2x Logistic Truck
- 2x Boat

Chechnya
- 3x BRDM Spandrel
- 3x Logistic Truck
- 11x Technical
- 4x Support Truck
- 2x Dirtbike
- + Stationary AT Guns


AAS/CnC 16:

Russia
- 2x BRDM-2
- 6x Support Truck
- 2x Logistic Truck
- 2x Boat

Chechnya
- 11x Support Truck
- 3x Logistic Truck
- 2x Dirtbike
- 1x Technical
- + Stationary AT Guns

No vehicles in skirmish gamemode

Skirmish 16:


CnC 16/64


AAS 16/64



Screenshots:












[R-DEV]Deer is offline
Last edited by [R-DEV]Deer; 01-19-2009 at 07:18 AM..
Old 01-18-2009, 08:25 PM   #2
[R-DEV]AncientMan
PR Operations Management
Supporting Member

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Default Re: [Map] Kozelsk [WIP]

Looking good Deer


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Old 01-18-2009, 08:30 PM   #3
Simmage

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Default Re: [Map] Kozelsk [WIP]

Now THIS looks like a fun map!


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Old 01-18-2009, 08:30 PM   #4
McBumLuv

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Default Re: [Map] Kozelsk [WIP]

Looks sweet, nice to see CHECHNYA!

And finally, a good CnC map with assets, like Fools Road, it's gonna be Epic.


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Old 01-18-2009, 08:32 PM   #5
Airsoft Soldier

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Default Re: [Map] Kozelsk [WIP]

very nice this map to see


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Old 01-18-2009, 08:32 PM   #6
Colonelcool125

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Default Re: [Map] Kozelsk [WIP]

I
YouTube Video



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Old 01-18-2009, 08:33 PM   #7
Dougalachi

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Default Re: [Map] Kozelsk [WIP]

looks pretty epic, wish i had seen it sooner, but I guess it got buried under other threads/posts
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Old 01-18-2009, 08:33 PM   #8
Airsoft Soldier

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Default Re: [Map] Kozelsk [WIP]

Quote:
Originally Posted by Airs0ft_S0ldier11 View Post
very nice this map to see
Are Chechnyan forces replace militia? And are they conventional as them as well?


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Old 01-18-2009, 08:35 PM   #9
waldo_ii
Default Re: [Map] Kozelsk [WIP]

Is it true? Two map Dev Journals in one day?

.855 is close... I can smell it... and it smells like cake.

|TGXV| Waldo_II


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Old 01-18-2009, 08:40 PM   #10
McBumLuv

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Default Re: [Map] Kozelsk [WIP]

WTF? 0.855 IS already announced

http://www.realitymod.com/forum/f196...est-build.html



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