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Old 01-19-2009, 03:00 PM   #51
hall0

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Default Re: [Map] Kozelsk

Very nice map cant wait to play it
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Old 01-19-2009, 05:29 PM   #52
jbgeezer

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Default Re: [Map] Kozelsk

Actually this map is one of the things im looking most forward to.

Live by the sword, die by the sword...

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Old 01-19-2009, 06:19 PM   #53
STORM-Mama

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Default Re: [Map] Kozelsk

Quote:
Originally Posted by G.Drew View Post
Nice job, i also like the 'harsh realities of war' that you have put in aswell

(that your going to find out when you play this map keep an eye out )
Torture cellars, mass graves and holes in the ground where you put prisoners? At least that's the picture I have of the Chechen war after reading some HRW-reports.
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Old 01-20-2009, 10:14 AM   #54
HunterMed

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Default Re: [Map] Kozelsk

I cant wait to play this map!


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Old 01-20-2009, 10:58 AM   #55
AnRK
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Default Re: [Map] Kozelsk

Quote:
Originally Posted by jeeao View Post
11 technicals!? i thought they were removing technicals, or does this count as insurgency.
Just the way the map plays out I guess, the whole APC thing is more for conventional forces anyway. Even so I think it's still largely to do with how the mappers want their map to play out, it's just the DEVs in general want to aim the mod toward using APCs more for their true transport role on large maps.
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Old 01-20-2009, 11:01 AM   #56
Rudd
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Default Re: [Map] Kozelsk

As long as tranport asset allocation to maps is according to a consistent rationale it will be good

but the ability to transport 8x11 people sounds odd.


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"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
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Old 01-20-2009, 11:03 AM   #57
icemannor
Thumbs up Re: [Map] Kozelsk

AAAAAAAAAAaaaaaaaaa i cant wait to play this map .looks realy good !!!
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Old 01-20-2009, 11:36 AM   #58
sn1p3rslippinz

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Default Re: [Map] Kozelsk

Looking forward to this one great job!
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Old 01-20-2009, 06:09 PM   #59
McBumLuv

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Default Re: [Map] Kozelsk

Quote:
Originally Posted by Dr2B Rudd View Post
As long as tranport asset allocation to maps is according to a consistent rationale it will be good

but the ability to transport 8x11 people sounds odd.
Shhhh, don't reveal the new super-serial 100 man teams work around by the DEVs

But yea, it looks as if there is a bigger reliance on Militia/Chechens using light transport than anything else on this map.


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