project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 01-17-2009, 08:59 PM   #41
Cptkanito

Cptkanito's Avatar
Send a message via MSN to Cptkanito
Default Re: [Changelog] PR v0.855 fifth test build

lol, when is that meant to come out anyway?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Cptkanito is offline
Old 01-17-2009, 09:11 PM   #42
Human_001

Human_001's Avatar
Default Re: [Changelog] PR v0.855 fifth test build

Talking of changes, it reminds me about molotov cocktail.

In each release, I read manual thoroughly and carefully, but there is no explanation of WHAT it is used for, or HOW, or what it can damage and what it won't have effect on. I many times just suspect it as real one and use them, but it won't quite act as real. So can we get some explanation about what molotovs do in next release? For example will it stick to vehicles? Do any damage to car/armor? Will it take out any other assets? I accidentally found out molotov can bring down firebase in 0.7 but many did not know about this. So just to makesure this won't happen. Unless thats the intention.
Human_001 is offline
Old 01-17-2009, 09:21 PM   #43
waldo_ii
Default Re: [Changelog] PR v0.855 fifth test build

I hope it is released January 20th. A bit close, but the timing would be epic.

|TGXV| Waldo_II


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
waldo_ii is offline
Old 01-17-2009, 09:44 PM   #44
ReaperAce712

ReaperAce712's Avatar
Default Re: [Changelog] PR v0.855 fifth test build

Quote:
Originally Posted by [R-DEV]dbzao View Post
Of course, my super awesome changelog script

Code:
python pr_changelog.py --core 7816:7985 --Fun
script doesn't work, its hardcoded



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
ReaperAce712 is offline
Old 01-18-2009, 03:28 AM   #45
master of the templars

master of the templars's Avatar
Default Re: [Changelog] PR v0.855 fifth test build

Quote:
Originally Posted by waldo_ii View Post
I hope it is released January 20th. A bit close, but the timing would be epic.
just curious, why this date.

Make nukes, Not war

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
master of the templars is offline
Old 01-18-2009, 03:45 AM   #46
black-wolf
Default Re: [Changelog] PR v0.855 fifth test build

It was 0.807. right? Then we must be getting close.
black-wolf is offline
Old 01-18-2009, 07:01 AM   #47
Maxfragg

Maxfragg's Avatar
Send a message via ICQ to Maxfragg Send a message via MSN to Maxfragg Send a message via Skype™ to Maxfragg
Default Re: [Changelog] PR v0.855 fifth test build

why should that be a sign, it takes as many builds as it takes, no matter which number they have, maybe .85's buildnumber will be 0.8512 and we'll have 7 more builds


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Maxfragg is offline
Old 01-18-2009, 07:07 AM   #48
master of the templars

master of the templars's Avatar
Default Re: [Changelog] PR v0.855 fifth test build

Quote:
Originally Posted by Maxfragg View Post
why should that be a sign, it takes as many builds as it takes, no matter which number they have, maybe .85's buildnumber will be 0.8512 and we'll have 7 more builds
But if you look back it is an average of 7-9 test versions before the release.

Make nukes, Not war

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling?
[R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down
master of the templars is offline
Old 01-18-2009, 12:33 PM   #49
waldo_ii
Default Re: [Changelog] PR v0.855 fifth test build

Quote:
Originally Posted by master of the templars View Post
just curious, why this date.
It is when George W. leaves office, Barack Obama enters.

|TGXV| Waldo_II


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
waldo_ii is offline
Old 01-18-2009, 01:39 PM   #50
AnRK
Supporting Member

AnRK's Avatar
Default Re: [Changelog] PR v0.855 fifth test build

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
This is much more than a patch, its definitely closer to a full build in terms of new content, maps, new features, etc. but we are retaining the v0.85 naming convention because its too late to change it now, and it gives us some breathing space before the big 1.0
What the hell is with the numbers anyway? I've always been curious as to why these numbers get allocated to software, seems kinda odd to me, is there some logic behind them other then just a count toward releasing the final version? I seem to remember back in my CS days, CS went from .62 or something to retail in 1 big jump.

Even when 1.0 gets released I couldn't imagine you guys will be satisfied in terms of not wanting to change/add major stuff anyway, these numbers mean nothing!!!
AnRK is offline
Closed Thread


Tags
build, changelog, test
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:45 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.