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Old 01-14-2009, 01:50 AM   #201
Maxfragg

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Default Re: [Faction] Bundeswehr progress update

DID i miss something or are you really complaining about the placeholder icons in the spawnlist, that show a G36E and a M249 ?


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Old 01-14-2009, 04:21 AM   #202
Spaz
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Default Re: [Faction] Bundeswehr progress update

Quote:
Originally Posted by Maxfragg View Post
DID i miss something or are you really complaining about the placeholder icons in the spawnlist, that show a G36E and a M249 ?
I don't think anyone complained about that, since it's WIP everyone should know that it will be changed

And about the sound, I think the MG4 sounds a lot like the SAW IRL so the sound isn't that bad.


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Old 01-14-2009, 05:29 AM   #203
Doc_Frank

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Default Re: [Faction] Bundeswehr progress update

Great looking faction, well done for everyone contributing!

How many maps are you planning to put in the next version? The amount you came up with seems a lot. Is there going to be some filtering or they all get tested publicly?

"The torture never stops."
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Old 01-14-2009, 08:44 AM   #204
StUfz

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Default Re: [Faction] Bundeswehr progress update

I will be happy if you can implement OPK into PR.

It's a great idea and I think that it will be a great triumph for you, because the gamers will love this

I hope that Germany will never fight again versus Russia indeed
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Old 01-14-2009, 09:17 AM   #205
[R-MOD]Spec
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Default Re: [Faction] Bundeswehr progress update

Quote:
Originally Posted by Spaz View Post
Its Belgian but they make it in US, afaik.
Quote:
Originally Posted by Sabre-Oz View Post
Yes original design the Minimi was designed and made in Belgium by FN, the US used Minimi's for a short period until they made some modifications and called it the M249 SAW which is manufactured in the US by FNHUSA
Sure the newest versions are made in the US, but the weapon was still designed in belgium. I didn't want to go into too much detail. I'd also call a G3 a "german weapon" and an AK47 a "russian weapon" even if they can be found and are probably produced anywhere.

The point was just to counter the "The M249 is an american weapon and can't be used by anyone else!111" post, as the weapon's origins are belgian.

So let me rephrase my post:

"The M249's origins are belgian, by the way"

That doesn't change the point though

(But thanks for the history lesson, ppl^^)
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Old 01-14-2009, 12:32 PM   #206
[R-DEV]marcoelnk
German Forces Mod Leader

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Default Re: [Faction] Bundeswehr progress update

Quote:
Originally Posted by Guerilla_Frank View Post
Great looking faction, well done for everyone contributing!

How many maps are you planning to put in the next version? The amount you came up with seems a lot. Is there going to be some filtering or they all get tested publicly?
probably 3 (silent eagle, lashkar, and arzan kar)
...maybe 4 if we "get" feyzabad...

i think new maps are always good



and yeah guys, its all WIP so SAW icon + sound is just a placeholder.


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Old 01-14-2009, 01:50 PM   #207
HughJass

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Default Re: [Faction] Bundeswehr progress update

Quote:
Originally Posted by StUfz View Post
I will be happy if you can implement OPK into PR.

It's a great idea and I think that it will be a great triumph for you, because the gamers will love this

I hope that Germany will never fight again versus Russia indeed
you mean in real life?

whats wrong with fighting them in game.


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Old 01-14-2009, 01:54 PM   #208
[R-MOD]Spec
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Default Re: [Faction] Bundeswehr progress update

Well, he said again. So he probably means real life.
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Old 01-14-2009, 01:54 PM   #209
TommY
Default Re: [Faction] Bundeswehr progress update

If Russia are going to be a NATO force then why are they fighting the Germans who i presume are also NATO?

Or do you mean militia?
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Old 01-14-2009, 01:57 PM   #210
[R-MOD]Spec
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Default Re: [Faction] Bundeswehr progress update

Russia in PR will fight NATO countries indeed for some reason. Since no story exists, we can only guess. But they do.
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