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#71 | |
![]() Join Date: Dec 2007
Posts: 128
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#72 |
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i think the reason peaple leave this is becuase its becomming more complicated, therefor more teamwork oreantaded/.
i think that with this, the tank squads, will not need the support squads, whitch will come to repair tank squads, while apc squads escort the reapair squads to the tank squads so the repair tanks dont go cabom.... and if i sad repair tanks, i really mean repair trucks=P i dont feel like fixing it now!! |
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#73 | |
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Banned
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Still - its a pretty boring job for the APC gunner, and I could see them getting one manned, but tbh I wouldnt worry to much about that if theyre being used as transport (each player is 3% of team, and Id see a transport gunner as a bit of a waste) How about if the gunner doesnt need a crewman kit and doesnt need to be on the same team, so that the squad being transported can use the gun? | |
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#74 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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very intresting, i hope i will be able to play .85 to try these out.
just a question, how about rallies? i didn't find anything on whether you can request from rallies. |
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#75 |
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complication doesnt create team work. complication creates frustration. Forcing teamwork doesnt work. no one lazes for aircraft because its; complicated, usually doesnt work and is forced. I felt there was more team work when people could call in air support and expect it to work (.6)
why would people waste an apc trying to repair one when they can go out and shoot stuff? |
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#76 |
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PR Developer
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Think about it this way.. light transport APCs used in a majority of maps are the toughest thing there is when it comes to armour. A 50cal machine gun is all they would need to deal with virtually everything, such as jeeps, other APCs or fixed fighting positions.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
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#77 | |
![]() Join Date: May 2008
Posts: 470
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#78 |
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grr lousy lack of edit. the above was an example of forced teamwork which doesnt work with pubbers. people want to come on and have fun, not come on a drive for a while repatidly. if i wanted to drive something id hop on my motorbike. sure some people enjoy that kind of thing in game and fair play to them. but forcing it on the rest is not a good thing.
all the ideas sound great on paper but dont work in practice. i think the dev's get their definition of pubbers from Tactical gamer, not a normal server (TG is different as its a large team work based clan/gaming group which means mosts sqds have competent communicating SLs) |
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#79 |
![]() Join Date: Jun 2007
Posts: 3,941
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The thing I fear is that all we will be left with is infantry and a few 50 cal APCs.
I don“t see how changing the apcs this way will affect anything on public servers, I can see people soloing and using them to run people over now. But I guess we have to just find out.... |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#80 |
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Banned
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I agree with timo on that one - Im not in a clan - I only play on public servers. Ive often typed out the question to my team "FFS - what does APC stand for!!!!" as Ive been stranded etc, so as I said its a good intention to encourage their greater use. Teamwork isnt always there on public servers and even if it is, asking two strangers to drive across Kashan for 8mins to pick you up, and then drive back again, is a big ask in gaming terms.
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