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Old 01-01-2009, 10:03 PM   #71
Wheeter
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by spacemanc View Post
On a map like sunset city atm, where there isnt enough trucks, people rarely go back to pick up their team mates. Swap the truck for an APC with a gun that can f**jk up the enemy, and theyre even less likely to go back and pick them up.
In the interview he says that "Light APCs" with 50 cals will be used for transport so that might solve this problem
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Old 01-01-2009, 10:09 PM   #72
bloodthirsty_viking
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Default Re: [Gameplay] Logistics

i think the reason peaple leave this is becuase its becomming more complicated, therefor more teamwork oreantaded/.
i think that with this, the tank squads, will not need the support squads, whitch will come to repair tank squads, while apc squads escort the reapair squads to the tank squads so the repair tanks dont go cabom....
and if i sad repair tanks, i really mean repair trucks=P
i dont feel like fixing it now!!
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Old 01-01-2009, 10:12 PM   #73
space
Banned
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Wheeter View Post
In the interview he says that "Light APCs" with 50 cals will be used for transport so that might solve this problem
That does change my opinion a bit - I didn't listen to the interview as I didn't fancy trying to decipher the Spanish questions.
Still - its a pretty boring job for the APC gunner, and I could see them getting one manned, but tbh I wouldnt worry to much about that if theyre being used as transport (each player is 3% of team, and Id see a transport gunner as a bit of a waste) How about if the gunner doesnt need a crewman kit and doesnt need to be on the same team, so that the squad being transported can use the gun?
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Old 01-01-2009, 10:13 PM   #74
HughJass

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Default Re: [Gameplay] Logistics

very intresting, i hope i will be able to play .85 to try these out.

just a question, how about rallies? i didn't find anything on whether you can request from rallies.


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Old 01-01-2009, 10:14 PM   #75
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Default Re: [Gameplay] Logistics

complication doesnt create team work. complication creates frustration. Forcing teamwork doesnt work. no one lazes for aircraft because its; complicated, usually doesnt work and is forced. I felt there was more team work when people could call in air support and expect it to work (.6)

why would people waste an apc trying to repair one when they can go out and shoot stuff?


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Old 01-01-2009, 10:14 PM   #76
[R-DEV]Chuc
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Default Re: [Gameplay] Logistics

Think about it this way.. light transport APCs used in a majority of maps are the toughest thing there is when it comes to armour. A 50cal machine gun is all they would need to deal with virtually everything, such as jeeps, other APCs or fixed fighting positions.


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Old 01-01-2009, 10:15 PM   #77
M_Striker

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by spacemanc View Post
That does change my opinion a bit - I didn't listen to the interview as I didn't fancy trying to decipher the Spanish questions.
Still - its a pretty boring job for the APC gunner, and I could see them getting one manned, but tbh I wouldnt worry to much about that if theyre being used as transport (each player is 3% of team, and Id see a transport gunner as a bit of a waste) How about if the gunner doesnt need a crewman kit and doesnt need to be on the same team, so that the squad being transported can use the gun?
Yeah one manning could become a problem here.
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Old 01-01-2009, 10:20 PM   #78
SuperTimo

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Default Re: [Gameplay] Logistics

grr lousy lack of edit. the above was an example of forced teamwork which doesnt work with pubbers. people want to come on and have fun, not come on a drive for a while repatidly. if i wanted to drive something id hop on my motorbike. sure some people enjoy that kind of thing in game and fair play to them. but forcing it on the rest is not a good thing.

all the ideas sound great on paper but dont work in practice. i think the dev's get their definition of pubbers from Tactical gamer, not a normal server (TG is different as its a large team work based clan/gaming group which means mosts sqds have competent communicating SLs)


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Old 01-01-2009, 10:23 PM   #79
Alex6714

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Default Re: [Gameplay] Logistics

The thing I fear is that all we will be left with is infantry and a few 50 cal APCs.

I don“t see how changing the apcs this way will affect anything on public servers, I can see people soloing and using them to run people over now. But I guess we have to just find out....

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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 01-01-2009, 10:25 PM   #80
space
Banned
Default Re: [Gameplay] Logistics

I agree with timo on that one - Im not in a clan - I only play on public servers. Ive often typed out the question to my team "FFS - what does APC stand for!!!!" as Ive been stranded etc, so as I said its a good intention to encourage their greater use. Teamwork isnt always there on public servers and even if it is, asking two strangers to drive across Kashan for 8mins to pick you up, and then drive back again, is a big ask in gaming terms.
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