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Old 01-11-2009, 12:55 AM   #591
Tirak

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Counter question: Why do people assume that the trucks will not be constantly manned by a small logistics squad constantly on the move to repair various vehicles in the field and move to bunkers and such, thus totally stopping any sort of argument about their abuse.

The snipers and lone wolf kiddies cant take a logistics truck if the logistics squad is already/constantly using it.


Its not going to be "ohh, a tank is down... someone... err... form a logistics squad and get it fixed... then dump the truck back at main and become infantry again"

If a team does that, then yes, get ready for tardery. But a good team will have the truck always manned... and therefore theres little to no risk of losing it.
Because this assumes that the LogSup squad will never die and therefore either wait at base or do something useful and possibly miss the new truck.


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Old 01-11-2009, 01:11 AM   #592
[R-DEV]OkitaMakoto
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Default Re: [Gameplay] Logistics

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Originally Posted by Tirak View Post
Because this assumes that the LogSup squad will never die and therefore either wait at base or do something useful and possibly miss the new truck.
Thats why I said "little to no"

But a squad that dies will spawn back and wait for it. Where it spawns.

I dont think the stealing of these small near useless trucks to anyone else will be a big issue if you have a dedicated logistics driver/codriver


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Old 01-11-2009, 01:23 AM   #593
DannyIMK
Default Re: [Gameplay] Logistics

what about bridges? trucks or engis will fix them?
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Old 01-11-2009, 04:55 AM   #594
badmojo420
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Default Re: [Gameplay] Logistics

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Originally Posted by DannyIMK View Post
what about bridges? trucks or engis will fix them?
...
Quote:
Originally Posted by [R-DEV]Rhino View Post
you deploy the repair drop next to it
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Old 01-11-2009, 06:49 AM   #595
badmojo420
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Default Re: [Gameplay] Logistics

Question to devs, Will the number of jeeps that spawn on maps stay the same? Or will they be replaced by APCs? I took the first post to mean there would still be jeeps, and the only vehicle we would be losing from the current maps layout is the Truck with 8 seats.

On a map like Muttrah, will there still be vodniks? Or will the number of APCs increase?
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Old 01-11-2009, 07:33 AM   #596
[R-DEV]fuzzhead
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Default Re: [Gameplay] Logistics

There will no longer be ANY vbf2 vodniks or Nanjings in project reality. The MEC and PLA will be getting new light recon vehicles in upcoming versions of PR (not ready in time for v0.85).

APC's will be present on every map that makes sense for them to be present on, and will be the primary ground transport vehicle of PR from v0.85 onward, as this reflects real life military doctrine in conventional warfare, and also allows for some great teamwork to happen between squads and players in PR.

BLUFOR jeeps such as humvees and landrovers will be very limited on conventional maps, and their role on these conventional maps will be reflecting their real life role (light reconnaissance).

BLUFOR Jeeps will be much more abundant on insurgency maps.

Chechen Rebels and Insurgents will still retain their 50cal technical as their primary assault vehicles.

Transport Trucks (Not Logistic Trucks) will occasionally be seen in conventional and insurgency maps, if it suits the maps design.

Logistics Trucks will be seen in ALL maps.

Hope that clears it up.


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Last edited by [R-DEV]fuzzhead; 01-11-2009 at 07:39 AM..
Old 01-11-2009, 10:58 AM   #597
McBumLuv

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Default Re: [Gameplay] Logistics

^ It's been cleared for me, except the Nanjings part (I knew we were replacing the vodnik, but I'm hoping it'll be the Godnki1337 )

I'm actually quite interested in how this'll effect maps such as Tad Sae, or more importantly, Baracuda. Since the USMC won't be getting humvees spawning at FOBs, it won't be entirely beneficial to place them at the edges of the island only to get those vehicles. However, if the Chinese lose most of their .50 cal vehicles, the hueys will be all the more important and useful as the transport, and since they won't have as many threats. This'll be beneficial especially for public games


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Old 01-11-2009, 11:08 AM   #598
Skodz
Default Re: [Gameplay] Logistics

I like the idea of mechanised infantry and improving the APC supported infantry element as long as there are enough apc for each squad thats needs one to avoid having to use it as a taxi and leaving inf alone on the battlefield.

I am just worried about logistic trucks, magical repair crates and ingeneer not able anymore to repair...
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Old 01-11-2009, 11:16 AM   #599
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Default Re: [Gameplay] Logistics

Thx fuzzhead for the info. But your post gives me another question, if we see the new MEC and PLA light recon vehicles in 0.9 or later, how will this vehicle act? Like jeeps (just for transport) or more like an apc with all the changes we have now? Or is this not cleard yet?

And i found a nice screen from Bosco in this forum so no need to ban me for leak . Is this the plan how the apc should work now in 0.85? So 2 guys in the apc and the rest 4 guys next to it or was this just acting to get a nice newscreen or what ever.
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Old 01-11-2009, 11:23 AM   #600
[R-DEV]OkitaMakoto
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by hall0 View Post
Thx fuzzhead for the info. But your post gives me another question, if we see the new MEC and PLA light recon vehicles in 0.9 or later, how will this vehicle act? Like jeeps (just for transport) or more like an apc with all the changes we have now? Or is this not cleard yet?

And i found a nice screen from Bosco in this forum so no need to ban me for leak . Is this the plan how the apc should work now in 0.85? So 2 guys in the apc and the rest 4 guys next to it or was this just acting to get a nice newscreen or what ever.
Quote:
BLUFOR jeeps such as humvees and landrovers will be very limited on conventional maps, and their role on these conventional maps will be reflecting their real life role (light reconnaissance).

BLUFOR Jeeps will be much more abundant on insurgency maps.
And as for the pic, yes, one way is to have the APC in the squad, but another way is to have it simply in another squad following the larger groups of infantry providing kits and support plus transpo as needed. Using text or TS even for comms


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