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#51 |
![]() Join Date: Apr 2008
Location: California
Posts: 65
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Sorry can't edit my old one, but can you still repair bridges with the wrench?
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#52 |
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All this stuff still looks like making everything perfect for infantry combat, at the expense of vehicles, don't get me wrong i enjoy infantry (mestia is one of my fave maps) but it seems every patch nerfs the vehicles and then removes them. PR is not soley about infantry and shouldnt be, neither was VBf2 about infantry the battlefield series is built on combined arms. mechanised infantry is not combined arms. I agree that apcs should be used as troop transport? but why only a BTR-60? we already have the BTR-90 and the BMP-3 that the Russians can use, so why give them an out of date APC with only a 14mm mg? The russians are one of the most powerful factions in the world why would they only use APCs with MGs?
i asume this means that the militia is also losing its tanks. .8 did a great job of slowing down the combat. it doesn't need slowing down anymore. I was really looking forward to .8 during .7 it looked really good, now its just seems that all the new kits maps and weapons are simply there to disguise bad gameplay. ive heard somewhere that in the future there will be no cannons at all on apcs. realistic my backside. |
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#53 | ||||
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PR Operations Management
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I strongly encourage everybody reading my responses to these questions Quote:
1. Insurgency maps 2. Infantry only map layers There only purpose on conventional maps will be as "Recon" and they will only appear in very limited numbers. Quote:
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The vehicle repair depots contain numerous supply crates already modelled on them (see screenshots). In main bases, these will act as a kit request point. On amphibious assault maps such as Muttrah and Jabal, there will be static supply crates available at the assaulting team's carrier. Material problem. Fixed. | ||||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#54 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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can this Vehicle Resupply/Repair Depot be destroyed ?
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#55 | |
![]() Join Date: May 2008
Posts: 470
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Quote:
What will be the use for the engineer? I mean it seems now useless on the battlefield. A wrench that can take out mines which are rarely seen on a map in PR, and a slugshot that's so inaccurate you couldn't hit a cow at point blank range. Those are about the only features they have. Their explosives are gone as well. It's role on the battlefield is greatly decreasing ... | |
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#56 |
![]() Join Date: Jun 2007
Location: Tas
Posts: 602
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Sounds like a good theory, I'm interested to see how it plays out.
couple of questions... 1) on carrier maps how do you get kits before you cap the first flag and get your supply depot? 2)carrier maps - how do heli's get more crates before you cap first flag and get depot? 3) isn't it an unrealistic idea to get heli's to re arm at flags and not the carrier in the first place? 4) would the devs ever consider making the supply depot deployable? |
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Make nukes, Not war
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling? [R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down |
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#57 |
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PR Developer
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You guys assume too much..
Templars: There's still helipads remember, that can rearm helicopters. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
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#58 |
![]() Join Date: Jun 2007
Location: Tas
Posts: 602
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sorry about double post but ignore some of my questions, i got ninja'd by like 5 posts
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Make nukes, Not war
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling? [R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down |
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#59 |
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id say educated guess rather than assume actually.
and maybe the secretism is so we cant see the nerfing before its released..... |
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#60 |
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Banned
![]() Join Date: Oct 2008
Location: Southern California
Posts: 213
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Great job guys,now i dont have to worry about getting land mined going all the way back to base.
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