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Old 01-09-2009, 09:38 AM   #581
Skodz
Default Re: [Gameplay] Logistics

No more spec ops ? Well, anyway, there was no real "Special Operations" possibility in PR anymore. Spec Ops were kinda useless gotta admit.
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Old 01-09-2009, 10:19 AM   #582
Blakeman
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Skodz View Post
Sad you never played with any smart players... We did and "jeeps" are very nice. Anyway, it stays for Insurgency atleast (btw, hopefully there'll be more jeeps then supply trucks on insurgency).
Its not everyone, but it sure is frustrating to build an FOB and defend it while waiting on a jeep to spawn only to have someone random come and one man it and drive it across the map, only to leave it to run around with his squad...

Less of anything means it should be valued more, because only small maps are not boring for walking. Should also mean that FOBs are defended more often as folks won't want to walk from main to the frontlines.

I support the decision for this, but still wish one jeep would spawn on a longer timer on an FOB (20 min keeping up an FOB should be rewarded with a spawn).
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Old 01-09-2009, 06:32 PM   #583
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Default Re: [Gameplay] Logistics

sweeeeeeet!!!
thx a lot for your hard work!


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Old 01-09-2009, 08:54 PM   #584
badmojo420
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Default Re: [Gameplay] Logistics

Why do people assume that he supply trucks will be sitting around the main base until some squad needs supply or repair, then someone will spawn back at main and bring it to the front. Thus allowing any sniper that spawns back at main to jump in and use it as a taxi. Isn't it more likely that since they're a such an important asset now, people will be running to get one at the start of the round. Like they do with most other vehicles. And maybe if a team is not using them at all, it's better used to get that sniper to his spot without tying up another transport vehicle for only 1 or 2 guys.
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Old 01-10-2009, 12:47 PM   #585
kevlarorc
Default Re: [Gameplay] Logistics

I lol'd at elmanoel when he didn't realize he was speaking english in the interview.


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Old 01-10-2009, 06:23 PM   #586
Flanker15
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Default Re: [Gameplay] Logistics

So all the jeeps will be turned into APCs on conventional maps? That sounds ok aslong as there are enough APCs and they spawn fast enough to not let squads be stranded at base.
The new stationary reapair points sound good but the crewman will need to keep his slow repair ability. Crew are trained to be able to preform field repairs like fixing tracks and such. I won't be very entertaining if you have your tank disabled in middle of no where with no way of fixing it.

But then a crewman wouldn't be able to repair a tank to perfect running order in either. So maybe crewmen should spawn with a tool that allows repairs up to 50% or with only enough wrench "ammo" to repair 50% of a tanks health, enough to get the tank working so you can move to a repair point.
Could that be coded?

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Old 01-11-2009, 12:32 AM   #587
[R-DEV]OkitaMakoto
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by badmojo420 View Post
Why do people assume that he supply trucks will be sitting around the main base until some squad needs supply or repair, then someone will spawn back at main and bring it to the front. Thus allowing any sniper that spawns back at main to jump in and use it as a taxi. Isn't it more likely that since they're a such an important asset now, people will be running to get one at the start of the round. Like they do with most other vehicles. And maybe if a team is not using them at all, it's better used to get that sniper to his spot without tying up another transport vehicle for only 1 or 2 guys.
Counter question: Why do people assume that the trucks will not be constantly manned by a small logistics squad constantly on the move to repair various vehicles in the field and move to bunkers and such, thus totally stopping any sort of argument about their abuse.

The snipers and lone wolf kiddies cant take a logistics truck if the logistics squad is already/constantly using it.


Its not going to be "ohh, a tank is down... someone... err... form a logistics squad and get it fixed... then dump the truck back at main and become infantry again"

If a team does that, then yes, get ready for tardery. But a good team will have the truck always manned... and therefore theres little to no risk of losing it.


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Old 01-11-2009, 12:39 AM   #588
badmojo420
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Counter question: Why do people assume that the trucks will not be constantly manned by a small logistics squad constantly on the move to repair various vehicles in the field and move to bunkers and such, thus totally stopping any sort of argument about their abuse.

The snipers and lone wolf kiddies cant take a logistics truck if the logistics squad is already/constantly using it.


Its not going to be "ohh, a tank is down... someone... err... form a logistics squad and get it fixed... then dump the truck back at main and become infantry again"

If a team does that, then yes, get ready for tardery. But a good team will have the truck always manned... and therefore theres little to no risk of losing it.
My point exactly
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Old 01-11-2009, 12:47 AM   #589
Drop_Deadx

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Default Re: [Gameplay] Logistics

wow, don't have the time to read 50+ Pages, but a little update please. So when it says where we can get our kits from. does that mean we can not get them from rally points anymore?


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Old 01-11-2009, 12:55 AM   #590
[R-DEV]OkitaMakoto
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Default Re: [Gameplay] Logistics

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Originally Posted by Drop_Deadx View Post
wow, don't have the time to read 50+ Pages, but a little update please. So when it says where we can get our kits from. does that mean we can not get them from rally points anymore?
Yepp, not from rally points.


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