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#581 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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No more spec ops ? Well, anyway, there was no real "Special Operations" possibility in PR anymore. Spec Ops were kinda useless gotta admit.
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#582 | |
![]() Join Date: Nov 2007
Posts: 450
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Less of anything means it should be valued more, because only small maps are not boring for walking. Should also mean that FOBs are defended more often as folks won't want to walk from main to the frontlines. I support the decision for this, but still wish one jeep would spawn on a longer timer on an FOB (20 min keeping up an FOB should be rewarded with a spawn). | |
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#583 |
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sweeeeeeet!!!
thx a lot for your hard work! |
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#584 |
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Why do people assume that he supply trucks will be sitting around the main base until some squad needs supply or repair, then someone will spawn back at main and bring it to the front. Thus allowing any sniper that spawns back at main to jump in and use it as a taxi. Isn't it more likely that since they're a such an important asset now, people will be running to get one at the start of the round. Like they do with most other vehicles. And maybe if a team is not using them at all, it's better used to get that sniper to his spot without tying up another transport vehicle for only 1 or 2 guys.
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#585 |
![]() Join Date: Apr 2008
Location: ATX
Posts: 145
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I lol'd at elmanoel when he didn't realize he was speaking english in the interview.
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#586 |
![]() Join Date: Feb 2007
Location: Australia
Posts: 260
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So all the jeeps will be turned into APCs on conventional maps? That sounds ok aslong as there are enough APCs and they spawn fast enough to not let squads be stranded at base.
The new stationary reapair points sound good but the crewman will need to keep his slow repair ability. Crew are trained to be able to preform field repairs like fixing tracks and such. I won't be very entertaining if you have your tank disabled in middle of no where with no way of fixing it. But then a crewman wouldn't be able to repair a tank to perfect running order in either. So maybe crewmen should spawn with a tool that allows repairs up to 50% or with only enough wrench "ammo" to repair 50% of a tanks health, enough to get the tank working so you can move to a repair point. Could that be coded? |
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Help Project Reality in Australia, join the bigD community!
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#587 | |
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PR Mapper Team
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The snipers and lone wolf kiddies cant take a logistics truck if the logistics squad is already/constantly using it. Its not going to be "ohh, a tank is down... someone... err... form a logistics squad and get it fixed... then dump the truck back at main and become infantry again" If a team does that, then yes, get ready for tardery. But a good team will have the truck always manned... and therefore theres little to no risk of losing it. | |
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#588 | |
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#589 |
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wow, don't have the time to read 50+ Pages, but a little update please. So when it says where we can get our kits from. does that mean we can not get them from rally points anymore?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Hell, these are Marines. Men like them held Guadalcanal and took Iwo Jima. Bagdad ain't shit." -Marine Major General John F. Kelly |
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#590 |
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PR Mapper Team
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| gameplay, logistics |
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