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Old 01-06-2009, 10:14 AM   #521
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Hotrod525 View Post
Ok but, will the one deployed would desapear or not ? cause i would not like to seen hundreds or repair thing abandonned there and there and there... you know...
No, because as soon as you drop another, the first one disappears and if you don't, they disappear after 5 minutes.


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Old 01-06-2009, 10:37 AM   #522
Cimeto

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Default Re: [Gameplay] Logistics

I like the new changes, specially the new requesting kit system and the supply crates limited to to the team that deployed them. But i´m not sure about the needing of more people playing as transporters. BF2 has a limit of 32 per team, if we could have more people playing per team, sure the need of realisitc logistic could be welcomed more enthusiastically, at least for me.
Good job, guys!
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Old 01-06-2009, 01:26 PM   #523
[uBp]Irish

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Conman51=US= View Post
im soo confused now

now there's no ammo counter for tank shells!?!?!?!..why????

can the devs make a new dev journal this on got all screwed up
Where the heck did you get that tank's dont have an ammo counter anymore?

They're talking about the Repair Crate that is dropped by the Logistics Truck. It does not have an ammo counter, so you can continue depolying it where ever you want.


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Old 01-06-2009, 02:23 PM   #524
ostupidman
Supporting Member

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Default Re: [Gameplay] Logistics

I guess like everyone has said we really need to get .85 and play it to see how this is gonna work out. If only it would was released now......or now....how about NOW.......

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Old 01-06-2009, 04:42 PM   #525
sn1p3rslippinz

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Default Re: [Gameplay] Logistics

Quote:
so what your saying is.... rhino's going to cut his ear off and give it to his girl friend?

dont do it rhino!
I lol'ed
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Old 01-06-2009, 05:15 PM   #526
wuschel

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Default Transport Vehicle Capacity

The number of players needed to operate a transport vehicle is a good point. Certainly, more players will be entangled in "logistic duties". On the othe side, it will be much more fun to play a logistic guy.

Previously we had one squad leader operating a transport truck for more than a whole squad. I wonder how much one of those transport APCs is going to carry: Hopefully it will be 6 additional passengers.

From an ideal point of view, with 2 people able to carry a whole squad, staying in a dedicated support and transport modus operandi and doing some inter squad communicatoin via chat (at least), I see a good possibility for a big improvement of transportation services and mechanized Infantry operations around the battlefield.

Playing Taxi with a truck was lame and dangerous. Now at least You will have some fun!

Thumbs up! I definatly like the changes proposed!

I just hope that the repair truck is either going to need a crewman or engineer kit top operate in order to prevent snipers to drive that thing.
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Old 01-06-2009, 06:10 PM   #527
[uBp]Irish

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Default Re: [Gameplay] Logistics

I think at most the APC's are going to stay with the Infantry as it is intended. The maps with Transport Helicopters are going to help relieve that problem, and I probably see a logistics squad being made up of the Helicopter Pilots and Truck Pilots. shouldn't be more than 4 or 5 people.


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Old 01-06-2009, 06:45 PM   #528
jeeao
Default Re: [Gameplay] Logistics

Are we going to get any clearance on the issues with the repair crates on tough to reach areas and muttrah + other carrier maps that use vehicles? I still am not comfortable about the whole new non wrench idea.
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Old 01-06-2009, 07:00 PM   #529
McBumLuv

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Default Re: [Gameplay] Logistics

Wait... if it's tough to reach then how did you get there in the first place? Or if its impossible to reach with the logistics truck, but you can just barely the get APC up there, then you just drive down

...unless you meant you were somehow disabled there, in which case you would have taken the risk and you've been denied!



But it shouldn't ever be a problem because what vehicles would you get stuck there? An APC used as a mini-tank (not going to happen with half the team yelling at them) and camping on some hill? Because if you're using the APC for its true purpose, you shouldn't be going in hard to reach areas, unless only briefly (30 second extract/insertion AT THE MOST). Provide me some example for where this would be a problem.


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Old 01-06-2009, 07:33 PM   #530
jeeao
Default Re: [Gameplay] Logistics

Like a tracked tank? Logistic trucks (atleast in this version) cannot drive up hills as well as a tank can. Even if it manages to get up there. Repair crates (as far as i know) would slide down in some scenarios.
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