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Old 01-05-2009, 07:26 PM   #511
[R-DEV]Rhino
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Default Re: [Gameplay] Logistics

I dont see it sigged yet


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Old 01-05-2009, 07:51 PM   #512
[R-DEV]Drav
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Default Re: [Gameplay] Logistics

OMG Rhino was wrong, he has computed that fact, we're still alive, this is even more of a relief than the millenium bug!!


I can look towards 2012 with confidence....
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Old 01-05-2009, 07:54 PM   #513
[uBp]Irish

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Default Re: [Gameplay] Logistics

Fixed.

In all seriousness, I'm glad that it's not on an ammo counter. One nice little thing not to have to worry about.

Tanks will just have to know when to pull back.


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Old 01-05-2009, 09:04 PM   #514
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Default Re: [Gameplay] Logistics

Ok but, will the one deployed would desapear or not ? cause i would not like to seen hundreds or repair thing abandonned there and there and there... you know...


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Old 01-05-2009, 09:47 PM   #515
badmojo420
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by RCMoonPie View Post
"Unless that supply truck drops another one before your done repairing."
Which as I stated in my post is likely to happen. Also...it could very well take longer than 5 minutes if attempting to make repairs while under fire. You are assuming the pilot or truck driver had the common sense(not always common in pub) to place the crate in a strategic, yet protected area.
As for the one man comment....allow me to clarify.
Lets say in my rally scenario I described....that a squads automatic rifleman kit was lost when the gunner was killed.....what is to stop that guy from spawning at the main as an engineer to attempt to get the auto kit again....is unsuccessful.....and just hops in a supply truck to taxi himself back to his squad in a forward area.....only to ditch said truck to move with his squad on foot since the entire squad can no longer ride in the truck.
Of course it is speculation....but it is a potential repeatable problem that can occur with the new logistics system.




The crates do "magically" disappear....when the next one is dropped.
And.....I did read that you could rearm from the repair depot unless I am mistaken.
There is nothing to stop people from spawning at main, requesting a limited kit and then using the Supply truck as their own personal taxi to get back with their squad. I'm not going to get into the other ways you could achieve the same goal, with no negative effect on your team. I'll just ask this.....how would you stop it from happening? Because i'm sure if the devs had a perfect way to keep supply trucks in the hands of those who need them, they would implement such a system.

As for the crates "magically" disappearing.....the repair crates are the only ones that disappear. Supply crates can be piled up until theres a mountain of supplies at your rallypoint just waiting for you to request kits off of. I was wrong yes, saying you couldn't request kits off the repair depot. By the looks of the pictures there are plenty of supply crates laying around to supply kits. But you originally were talking about how difficult it will be to get limited kits and said
Quote:
or hope that some other pubby had the forethought to place a box or a repair point somewhere close by
and i was simply saying you can not request kits from repair crates. (unless i missed a coversation relating to this)
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Old 01-05-2009, 10:14 PM   #516
Dude388

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Default Re: [Gameplay] Logistics

It's looking as though there are only two ways to solve this debate:

1. Show us an in-game DEV video on how these trucks will work

or (this is the preferred option )

2. Release v.85 (kidding, release it when it's ready)

In all seriousness, a video on how this LOGISTICs truck would work may be quite beneficial for the community......and more importantly, RHINO's sanity.


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Old 01-05-2009, 10:32 PM   #517
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Dude388 View Post
It's looking as though there are only two ways to solve this debate:

1. Show us an in-game DEV video on how these trucks will work

or (this is the preferred option )

2. Release v.85 (kidding, release it when it's ready)

In all seriousness, a video on how this LOGISTICs truck would work may be quite beneficial for the community......and more importantly, RHINO's sanity.
Heh, Van Gaugh was crazy, and yet his art is some of the most prized art in the world. I think we can already count that Rhino's been going down the same path, especially with some of his posts in this thread What remains to be seen is if he will mutilate himself for his art


Though Ito am fairly curious, could you release a teaser on how logistics work?


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Old 01-05-2009, 10:37 PM   #518
badmojo420
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Default Re: [Gameplay] Logistics

What i`ve gathered from the dev`s posts on here is, they`re not finished tweaking this system yet, and it may go either way. (The way rhino explained, or the way dbzao explained) I personally like the way rhino explained it, seems more realistic and epic, but i do fear it wouldn`t be balanced on every map. For example a truck on kashan would have to drive much further to get that new repair crates, where as a truck on sunset city would be dropping 5 crates in 5minutes if they wanted. The problem with the infinite spawning repair crates is you`ll have trucks just following around the tank squad popping out a repair crate beside them every 5minutes, never returning to base for supplies.
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Old 01-05-2009, 10:59 PM   #519
stozzcheese

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by McLuv View Post
Heh, Van Gaugh was crazy, and yet his art is some of the most prized art in the world. I think we can already count that Rhino's been going down the same path,
so what your saying is.... rhino's going to cut his ear off and give it to his girl friend?

dont do it rhino!


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smee for [R-CON]
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Old 01-06-2009, 03:55 AM   #520
Conman51

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Default Re: [Gameplay] Logistics

im soo confused now

now there's no ammo counter for tank shells!?!?!?!..why????

can the devs make a new dev journal this on got all screwed up

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain
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