|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#513 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
|
Fixed.
In all seriousness, I'm glad that it's not on an ammo counter. One nice little thing not to have to worry about. Tanks will just have to know when to pull back. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#514 |
![]() |
Ok but, will the one deployed would desapear or not ? cause i would not like to seen hundreds or repair thing abandonned there and there and there... you know...
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#515 | ||
![]() |
Quote:
As for the crates "magically" disappearing.....the repair crates are the only ones that disappear. Supply crates can be piled up until theres a mountain of supplies at your rallypoint just waiting for you to request kits off of. I was wrong yes, saying you couldn't request kits off the repair depot. By the looks of the pictures there are plenty of supply crates laying around to supply kits. But you originally were talking about how difficult it will be to get limited kits and said Quote:
| ||
|
|
|
|
|
|
|
|
|
|
#516 |
![]() Join Date: Jul 2008
Location: Toronto
Posts: 406
|
It's looking as though there are only two ways to solve this debate:
1. Show us an in-game DEV video on how these trucks will work or (this is the preferred option 2. Release v.85 (kidding, release it when it's ready) In all seriousness, a video on how this LOGISTICs truck would work may be quite beneficial for the community......and more importantly, RHINO's sanity. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#517 | |
![]() |
Quote:
Though Ito am fairly curious, could you release a teaser on how logistics work? | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#518 |
![]() |
What i`ve gathered from the dev`s posts on here is, they`re not finished tweaking this system yet, and it may go either way. (The way rhino explained, or the way dbzao explained) I personally like the way rhino explained it, seems more realistic and epic, but i do fear it wouldn`t be balanced on every map. For example a truck on kashan would have to drive much further to get that new repair crates, where as a truck on sunset city would be dropping 5 crates in 5minutes if they wanted. The problem with the infinite spawning repair crates is you`ll have trucks just following around the tank squad popping out a repair crate beside them every 5minutes, never returning to base for supplies.
|
|
|
|
|
#519 | |
![]() Join Date: Sep 2008
Location: Sydney
Posts: 309
|
Quote:
dont do it rhino! | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. smee for [R-CON] |
||
|
|
|
|
#520 |
![]() |
im soo confused now
now there's no ammo counter for tank shells!?!?!?!..why???? can the devs make a new dev journal this on got all screwed up |
|
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| gameplay, logistics |
| Thread Tools | |
| Display Modes | |
|
|