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Old 01-05-2009, 05:29 PM   #501
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Rhino View Post
what would be correct is:

Then a Tank needs repairs so he hauls over and drops his repair crate. The tank finishes repairing and then an APC calls up so the truck hauls ass back to main base to reload his repair crate, then gets its ass over to the APC and drops another repair crate for the apc, which IF he did this all under 5mins from the time he deployed that first repair crate for the tank then that would make the original repair crate for the tank disappear. What is more likly to happen is that cycle will take longer than 5mins so the 1st repair crate would have already expired by the time the truck gets back to base, reloads the repair crate and then gets to the APC.
that clarifies a lot..before i thought the crate goes away and is instantly back in the truck


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Old 01-05-2009, 05:40 PM   #502
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Default Re: [Gameplay] Logistics

Rhino, that's wrong.

The repair crate doesn't run out. Each truck can deploy one at a time with a 30 second reload timer.


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Old 01-05-2009, 05:44 PM   #503

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Exclamation Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Jaymz View Post
Rhino, that's wrong.
That's not true! That's impossible!

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Old 01-05-2009, 05:48 PM   #504
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Jaymz View Post
Rhino, that's wrong.
maybe the pubbies aint the only ones that are now confused?




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Old 01-05-2009, 05:49 PM   #505
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Jaymz View Post
Rhino, that's wrong.

The repair crate doesn't run out. Each truck can deploy one at a time with a 30 second reload timer.
So I was right and Rhino was wrong?!

*head implodes*

Ohh the humanity!
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Old 01-05-2009, 05:57 PM   #506
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Default Re: [Gameplay] Logistics

hehe well, it was how I understood how we where going to do it and just a little miss understanding looks like, might be changing it to the way I have been saying we will have to see what the others think


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Old 01-05-2009, 06:00 PM   #507

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Default Re: [Gameplay] Logistics

To bring your attention back to something you said earlier Rhino, was your statement saying that Aircraft were here to stay and grow confirmation that the PR Devs intend expand and use all available dev resources to improve aircraft regardless of dev feelings towards aircraft? Or was that just a line?

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Old 01-05-2009, 06:03 PM   #508
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Rhino View Post
maybe the pubbies aint the only ones that are now confused?
Damit Jaymz now we have to restart the rhino system.

Do you understand what has to happen everytime your crash it? Your not the one that has to go down in the dark basement and pump the power switch and turn it back on.

And the Raptors...dont get me started about the raptors.



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Old 01-05-2009, 06:05 PM   #509
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Tirak View Post
To bring your attention back to something you said earlier Rhino, was your statement saying that Aircraft were here to stay and grow confirmation that the PR Devs intend expand and use all available dev resources to improve aircraft regardless of dev feelings towards aircraft? Or was that just a line?
.....

no I did not say that... I said we had not done a huge amount of work on the aircraft in PR just to throw it all away....


Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Damit Jaymz now we have to restart the rhino system.

Do you understand what has to happen everytime your crash it? Your not the one that has to go down in the dark basement and pump the power switch and turn it back on.

And the Raptors...dont get me started about the raptors.
haha! you don't need to worry the auto restart kicked in this time


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Old 01-05-2009, 06:07 PM   #510

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Jaymz View Post
Rhino, that's wrong.
Sigging before that post is deleted...and screenshotting...and putting it in my "archive's folder" for blackmail later.


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