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Old 01-01-2009, 07:36 PM   #41

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Default Re: [Gameplay] Logistics

Will striker swim if "combat apc":s are about to die according to the interview?

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Old 01-01-2009, 07:37 PM   #42
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by SuperTimo View Post
i shot a truck with a tank today twice and it wasn't destroyed
Crappy Bf2 engine, it happens. But I'm pretty sure your tank hasn't been 'nerfed' so it can't kill a truck.



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Old 01-01-2009, 07:40 PM   #43
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Default Re: [Gameplay] Logistics

You never know scot


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Old 01-01-2009, 07:42 PM   #44

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Chuc View Post
The logistics trucks would have the same survivability as a jeep, or the normal transport trucks, which means that as a supply squad, one would need to make sure that your land route is clear as well as your destination, of which you'd use your APCs to do your heavy lifting.
Interesting....this WILL force a certain degree of caution for LOGISTICS drivers now. However another thought occurs looking over the pictures:



Will ALL maps only allow 4 LOGISTIC TRUCKS? Or will it vary from map to map?

P.S. Sorry for all the questions


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Old 01-01-2009, 07:44 PM   #45

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Default Re: [Gameplay] Logistics

Sweet! Just what PR needs. I like the idea for the supply/repair depots, it's always very vague as to where you can rearm/repair etc in a main base. Thanks R-DEV, and happy 2009!

-Ainslie


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Old 01-01-2009, 07:45 PM   #46

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Default Re: [Gameplay] Logistics

One last thing (I hope Emanoel sees it)


Brasil >>>> Argentina.


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Old 01-01-2009, 07:46 PM   #47
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by =Romagnolo= View Post
One last thing (I hope Emanoel sees it)


Brasil >>>> Argentina.

LOL!



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Old 01-01-2009, 07:46 PM   #48
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Default Re: [Gameplay] Logistics

Interesting changes. But a few questions as well.

1. Wrench can't be used to repair vehicles anymore? I mean, i don't see the point of these mobile repair posts. How will a damaged vehicle know where it is on the map? Why not just go to main base instead of scouring the whole map?

2. supply depots on forward outposts or FLAGS will spawn?
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Old 01-01-2009, 07:50 PM   #49

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Default Re: [Gameplay] Logistics

So can you still request kits from rally points and forward outposts?


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Old 01-01-2009, 07:50 PM   #50
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Default Re: [Gameplay] Logistics

striker: They can choose to request the crate from another squad that's doing supply and repair runs, or you can choose to return to base and repair and rearm via the depot.

Supply depots at main bases where appropriate. Carrier maps will have them spawn in on the closest land based objective.


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