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Old 01-05-2009, 11:13 AM   #481
Lt Mic
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by hyraclyon View Post
But on Muttrah the US spawn on the carrier, so how is it possible for a logistics truck to drive across the water? Or am i missing something?
Transported by chinook from the carier!! :P
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Old 01-05-2009, 11:17 AM   #482
[R-COM]Ragni<RangersPL>
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-COM]Outlawz View Post
Wait...so what's going to happen to the current trucks with 8 seats in-game at the moment?
Quote:
Originally Posted by [R-DEV]Jaymz
Jeeps and transport trucks will be used exclusively on,

1. Insurgency maps

2. Infantry only map layers
Here's your answer.... sort of


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RANGERS LEAD THE WAY!!!

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Do not post stupid suggestions just because you had a bad round in PR
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Old 01-05-2009, 12:38 PM   #483
Oak

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-CON]Deer View Post
I think if APC would NEED infantry around itself, it would try to get infantry around itself
That's a great point, actually. I think one of the options to do that would be to increase the number of LATs on the field, since the APC would want to work with infantry clearing potential locations of LAT soldiers (e.g. houses, bushes by the road, etc.) or taking down known LAT soldiers without exposing the pricey APC.
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Old 01-05-2009, 02:06 PM   #484
RCMoonPie
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by badmojo420 View Post
Read this WHOLE thread before getting all worked up over a couple posts. It was already stated that a repair crate will repair you fully. Unless that supply truck drops another one before your done repairing. Or after 5mins it'll disappear. But no repair takes 5mins. Also, who really cares if a supply truck is 1 manned? Isn't that more logical? Risk only 1 life instead of 2. All you need is a driver.
"Unless that supply truck drops another one before your done repairing."
Which as I stated in my post is likely to happen. Also...it could very well take longer than 5 minutes if attempting to make repairs while under fire. You are assuming the pilot or truck driver had the common sense(not always common in pub) to place the crate in a strategic, yet protected area.
As for the one man comment....allow me to clarify.
Lets say in my rally scenario I described....that a squads automatic rifleman kit was lost when the gunner was killed.....what is to stop that guy from spawning at the main as an engineer to attempt to get the auto kit again....is unsuccessful.....and just hops in a supply truck to taxi himself back to his squad in a forward area.....only to ditch said truck to move with his squad on foot since the entire squad can no longer ride in the truck.
Of course it is speculation....but it is a potential repeatable problem that can occur with the new logistics system.


Quote:
Originally Posted by badmojo420 View Post
First of all, how did you get to south bunker? Transport choppers (littlebird excluded) drop supply crates. I can see it becoming common practice to drop a crate when inserting troops. Same with an APC. If he brought you in, he should stick around to ensure your squad has kits. And PLEASE for the love of god, don't ask the new logistics trucks to pick you up and transport you somewhere. Unless you're going where they're going, stay out. And the supply crates don't magically disappear, and you can't request kits off the repair crates or depot as far as i've read. So i don't know what you're going on about there.
The crates do "magically" disappear....when the next one is dropped.
And.....I did read that you could rearm from the repair depot unless I am mistaken.

"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Old 01-05-2009, 02:20 PM   #485
[R-DEV]Rhino
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by RCMoonPie View Post
"Unless that supply truck drops another one before your done repairing."
Which as I stated in my post is likely to happen.
not really, the logistics truck only has 1 of these it can carry about, it first needs to go out to a damaged tank or w/e that needs repairs, then it should deploy this repair drop right next to it, preferably in a safe zone unless you want to get shot while repairing, as the supply drop only lasts for 5mins before it expires you only should deploy it when its necessary, ie, when a tank needs repairs, otherwise it will probably not get used before it expires. So if its used in the correct way, the truck drops it by the tank or w/e, then it has to return to base to reload a new repair drop before it can deploy anouther, now in most cases its going to take 5mins or more for the truck to return to base and reload this repair crate, so the truck really can't deploy anouther under the time unless its deploying it right next to its base.


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Old 01-05-2009, 02:25 PM   #486
daranz

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Rhino View Post
not really, the logistics truck only has 1 of these it can carry about, it first needs to go out to a damaged tank or w/e that needs repairs, then it should deploy this repair drop right next to it, preferably in a safe zone unless you want to get shot while repairing, as the supply drop only lasts for 5mins before it expires you only should deploy it when its necessary, ie, when a tank needs repairs, otherwise it will probably not get used before it expires. So if its used in the correct way, the truck drops it by the tank or w/e, then it has to return to base to reload a new repair drop before it can deploy anouther, now in most cases its going to take 5mins or more for the truck to return to base and reload this repair crate, so the truck really can't deploy anouther under the time unless its deploying it right next to its base.
Wait, what?

The dev journal says that trucks get an unlimited amount of repair crates. Which is it?


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Old 01-05-2009, 02:30 PM   #487
space
Banned
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by daranz View Post
Wait, what?

The dev journal says that trucks get an unlimited amount of repair crates. Which is it?
Thats the impression I got too - its much better the way youre suggesting here Rhino - It means a truck cant just follow the tanks round so much, and also means the trucks will be driving around alot more ( adds to the atmosphere I realism I think )
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Old 01-05-2009, 02:30 PM   #488
Th3Exiled
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Rhino View Post
...the logistics truck only has 1 of these it can carry about...

then it has to return to base to reload a new repair drop before it can deploy anouther...

What? Has it changed since the update was posted or something?

Repair "Crates"

Deployed by the logistics trucks (default X), can repair vehicles in close proximity. Only one allowed per truck but with unlimited "supply", so you can move up, deploy a new one, and the old one will disappear. No need to rearm them like the supply crates. For 0.85, the wrench will only be used for mine disposal.
Right from the first post, as you can see, it says that there is no need to rearm them. So has this been changed or are you having trouble keeping up with all the changes?

Exiled

How awesome is this weapon? Even the elevation knob and magazine have rails.
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ANd jesus christ is everyone quoting me in there sigs LOL
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Old 01-05-2009, 02:42 PM   #489
[R-DEV]Drav
PR Artwork Team
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Default Re: [Gameplay] Logistics

Well I'm fcking confused!! I'll just play the thing first I think!!
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Old 01-05-2009, 02:44 PM   #490
Th3Exiled
Default Re: [Gameplay] Logistics

Oh my, looks like my quoting has failed again.... And I was sure I set it up properly, damn lack of edit button...
Hehe, just realised the time, the suns just coming up, its 4:45 Am and I haven't slept yet.

Exiled

How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1

ANd jesus christ is everyone quoting me in there sigs LOL
-[R-DEV]coderedfox
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