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Old 01-05-2009, 07:16 AM   1 links from elsewhere to this Post. Click to view. #471
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by jeeao View Post
There are several problems with this update. What if the tank is out of reach of a command truck? Take for example bumpy hills on Kashan Desert.
A tank shouldnt be up so far that it can't be reached if it wants to be repaired? You don't move outside your logistic line if you want to depend on said logistic line. Look up Patton's push across southern France and the fuel logistic problems.
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Old 01-05-2009, 08:30 AM   #472
Default Re: [Gameplay] Logistics

I'm guessing air lifted repair 'crates' are too easy for a good pilot to spam into hot zones? But what happens on maps like Muttrah when the Americans(with no supply trucks) APC gets disabled?
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Old 01-05-2009, 09:20 AM   #473

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Default Re: [Gameplay] Logistics

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Originally Posted by badmojo420 View Post
I'm guessing air lifted repair 'crates' are too easy for a good pilot to spam into hot zones? But what happens on maps like Muttrah when the Americans(with no supply trucks) APC gets disabled?
That's an interesting question... though they did say Ammo/Repair stations (similar to the cp of now) will spawn at the first capped flag on carrier assault maps. And the repair/ammo station depicted on the front page has a logistics truck in it, so maybe those will be spawning now, too.


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Old 01-05-2009, 09:30 AM   #474
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by badmojo420 View Post
I'm guessing air lifted repair 'crates' are too easy for a good pilot to spam into hot zones? But what happens on maps like Muttrah when the Americans(with no supply trucks) APC gets disabled?
a logistics truck will come to help it


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Old 01-05-2009, 09:35 AM   #475

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Default Re: [Gameplay] Logistics

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Originally Posted by [R-DEV]Rhino View Post
a logistics truck will come to help it
But on Muttrah the US spawn on the carrier, so how is it possible for a logistics truck to drive across the water? Or am i missing something?
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Old 01-05-2009, 09:48 AM   #476

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Default Re: [Gameplay] Logistics

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Originally Posted by McLuv View Post
That's an interesting question... though they did say Ammo/Repair stations (similar to the cp of now) will spawn at the first capped flag on carrier assault maps. And the repair/ammo station depicted on the front page has a logistics truck in it, so maybe those will be spawning now, too.
Rhino's confirmed it, after I explained it so well.

Or, Rhino was epically ninjad by 10 minutes, but I'm guessing that even if he was he wouldn't admit it hehe


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Old 01-05-2009, 09:54 AM   #477

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Default Re: [Gameplay] Logistics

If you happened to read the first post...


Quote:
Originally Posted by [R-DEV]dbzao View Post


Vehicle Resupply/Repair Depot

Positioned mostly at main bases, provide vehicle ammunition and repairs. On carrier maps they will appear at forward control points once captured.
cap a flag.. stuff spawns.

To those people worrying about if they're in a tank and get hurt... what are they supposed to do.. wait for a Logistics Truck? Yes. Pull back.. get to flat ground, because those Logistics truck probably are going to flip like crazy, and wait. You screwed up. Wait for the opportunity to get back into the fight.


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Old 01-05-2009, 09:55 AM   #478

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Default Re: [Gameplay] Logistics

Bah McLuv. Got to it before i could.


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Old 01-05-2009, 10:01 AM   #479
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Default Re: [Gameplay] Logistics

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Originally Posted by McLuv View Post
but I'm guessing that even if he was he wouldn't admit it hehe
lol

but ye that is correct, stated many times in this topic that the vehicle depos spawn (with in most cases a spawn delay) on the "beach" of amphibious assault maps, which if you have also noticed that in the pic on the first post there is a logistics truck spawned inside the camo netting tent which is where you will also find the logistics truck


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Old 01-05-2009, 10:01 AM   #480
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Default Re: [Gameplay] Logistics

Wait...so what's going to happen to the current trucks with 8 seats in-game at the moment?


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