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#461 | ||
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#462 | |
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Banned
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Id rather 0.85 came out 2 months later, than be released with problems, that were stuck with for 6 months. I hope its play tested and I'm sure it will be, but in 0.8 the deviation problems and over adjusted sprint/grenades were apparent to me within an hour or two of playing 0.8, and those problems got though. Those 3 minor problems, have made some maps almost unplayable for me personally. My main concern is the fact that we will have more people walking long distances and more people travelling backwards and forwards, acting as delivery men. It will decrease fighting at the front, and slow down the game even more. Logistics squads would be great if BF2 was 128 players, but its not - and it seems like the changes will use up alot of the (maximum) 32 players, travelling around instead of fighting. Im aware that all this sounds very negative | |
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#463 | |
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Banned
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#464 |
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PR Mapper Team
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Maybe something to look into is to give the logistics truck a relatively short decay timer so when it is empty for say, 3 minutes away from the main base[base is spawns at] is will explode and a new one will spawn in quickly.
This would mean a team using it will almost always have it occupied, and thus would not ave to worry about the short decay timer of it, but on the other hand, if a tard takes it as a taxi, all is not lost because it will shortly explode and respawn at the main... Though, people would really need to be aware of the decay timer, as even a good logistics squad would on occasion need to leave it unoccupied for short periods of time Always something to look into anyway... |
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#465 |
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That's miss-using the vehicle. Saying someone is 1 manning implies that more people are required to operate effectively. And how is that any different then people grabbing jeeps or engineers taking cmd trucks and using them as taxis now? And since they are removing engineer, it would be stupid to limit the truck to just one kit. Which kit would it be? Crewman and the driver is useless outside the truck? Medic and everyone who doesn't like medic is foreced into the role if they want to do logistics? Officer, no that wouldn't work. The only thing left is rifleman, might as well make it any kit. See what i'm getting at?
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#466 | |
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"Sq3 why did you abandon that supply truck?" "Oh don't worry, it'll respawn back there in 3 mins" Call me evil but i believe a team should be effected by the incompetence of its' players. Otherwise people won't bother explaining to the idiots why what they're doing is wrong. And then they'll never learn. Also it would be great to secure the enemy supply trucks and keep the enemy from getting any supplies to the front. | |
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#467 |
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PR Mapper Team
![]() Join Date: Mar 2005
Location: Lahti
Posts: 1,491
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Game is just more fun when problems has got solutions which works for casual players as well. If solution doesnt work for casual players, we are facing frustrating situations while playing and nobody likes it..
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Last edited by [R-DEV]Deer; 01-05-2009 at 07:20 AM..
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#468 |
![]() Join Date: Apr 2007
Posts: 1,855
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I wanna do ambushes on supply lines in 0.85!
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Ingame name: A.Behr
Xfire: arjan1994 |
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#469 | |
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Banned
![]() Join Date: Jul 2007
Location: Riga, Latvia| Northern Europe
Posts: 1,382
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Works in 0.8, though :P | |
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#470 |
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PR Mapper Team
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It sort of just dawned on me how much this is really going to bring tanks and APCs down to a more realistic level.
Just watched a .8 video of a tank taking some hits, destroying the target, then simply saying "Hey, engy, wanna hop out and repair us?" No longer is that gonna happen and I cant wait In .85 if you get a solid hit on a tank you KNOW its going to matter, even if you dont take it out. Same with APCs DDaaaaaaaaaaamn I take any small annoyances that come from smacktards in exchange for this change |
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| gameplay, logistics |
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