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#451 |
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Anywhere a tank goes you can drive a cmd truck to. It's not like the civie car that blows up after a couple bumps.
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#452 |
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PR Mapper Team
![]() Join Date: Mar 2005
Location: Lahti
Posts: 1,491
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I still dont get the APC thingy..
After APC transports 1 load of troops to frontline, it can choose to go pick up 2nd load, or go own enemies who doesnt get AT kits from rallypoints anymore. Realisticly how many ppls would actually turn around and pick up more troops with APC if they dont do it even with a truck which doesnt have turret ? I think just few ppls will do that in public servers. 2nd point is that which one is actually more effective way to use your APC when thinking about team's victory, go pick up more troops, or let them walk slowly while you use APC to stop enemy team's movement towards flag zone completely ? It is indeed very difficult to make players use vehicles realisticly instead of abandoning them around, APCs are surely vehicles what players are not abandoning but APCs are also vehicles what players use as tanks so they arent really up for being taxi or "buss" while driving APC. I think if APC would NEED infantry around itself, it would try to get infantry around itself, infantry must offer something usefull for APC, something that is worth something in the game and it should be so simple thing that everyone can understand it. Or casualplayer-friendly solution would be that limited amounts of players could spawn into APC, like 4 per 10minutes, or something. It is so simple solution that it works no matter how silly players are. |
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Last edited by [R-DEV]Deer; 01-05-2009 at 04:41 AM..
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#453 |
![]() Join Date: Jan 2009
Location: Washington State
Posts: 47
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Have you ever tried driving a stationary cmd truck up a hill without momentum? Tanks have more HP and Torque than a CMD truck. It is not a matter of it blowing up or not. Also even if you manage to get the truck up there, the supply crates dont exactly fix themselves to the ground, they will slide off.
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#454 |
![]() Join Date: Jan 2008
Location: Helsinki
Posts: 97
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ok, seems like these changes are going to be great... but only if you play in a community server etc. pr is once again drawn away from "casual gaming" and this will drop player rates and make only few playable servers which will be crowded.
i wish bf2 would have queuing option in server browser |
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#455 |
![]() Join Date: Feb 2007
Location: germany
Posts: 522
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no FOB vehicle spawn, 2 seated commandtrucks, apc crews going off alone...mhh, i guess i know the upcomming sommer hit
YouTube - i would walk 500 miles jking, i like most the stuff changes, its time for new things and tryouts. |
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#456 | |
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Banned
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Quote:
The transport APC's will only have a 0.50 cal and although they take twice as long to spawn, they are also alot harder to kill. There will be a slight difference in the travelling time though as, they will only spawn at main base, rather than a FOB. Main problem with the change for me, is that it ties a 1/3 of the squad up in a vehicle with crewman kits - if maybe the gunner or even gunner and driver could use the apc without a crewman kit (just on the transport apc's) I think it would work better. | |
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#457 | ||
![]() Join Date: Oct 2007
Posts: 472
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Quote:
Please.....any dev correct me if Im wrong......and I hope I am. Quote:
And now.....with the rally-point reformatting.....If I am attacking that same south bunker as infantry.....and I was carrying a Auto Kit, a grenadier kit, or a LAT kit.....and if I am killed.....my squad will have to do without.....at least for a long time. I will have to either spawn at the main to get it back......and pray I have a ride from a pubby who is one-manning the new 2 seater truck or some other form of APC that is most likely relocated to a single squad that isnt mine.....or spawn at my rally and beg my pubby SL to request a resupply from the same one-manned truck......or hope that some other pubby had the forethought to place a box or a repair point somewhere close by......and try to get to it before it disappears to magically re-appear somewhere else for the next squad down the line at a new flag. There is a saying common here in the states...."If it isn't broke...don't fix it." I am sure someone (or several someones) placed a lot of time and effort into this new logistics system. And I am appreciative of all work done on this mod. But I truly believe that in many instances....some artists do not know when to put the brush down. I know we all want a great deal of "realism" in PR....but realism doesnt have to mean over-complicating or the fixing of something that wasn't broke. It's a game based on reality....it isnt reality. I hope I am wrong.....but it seems to me that some of these changes could be potential PR breakers. | ||
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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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#458 | |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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#459 | |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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#460 | |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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| gameplay, logistics |
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