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#441 |
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I always looked at the rallypoints like an 'insertion point' A place where a reinforcements would be dropped off and told to meet up with the squad. I could never imagine that little bag containing an unlimited supply of weapons for those troops when they got there. A crate on the other hand is more believable to contain weapons and equipment. I don't think it will be a problem, as a good logistics squad will be dropping crates off at friendly rally points. It would be happening now, to supply ammo, but the risk of enemies using those crates makes most people think twice about pooping out crates in less then secure areas.
A question, since we can't request kits like HAT and sniper at firebases, will they be requestable from crates now? |
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#442 |
![]() Join Date: Jan 2009
Location: Washington State
Posts: 47
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So if wrenches can't repair how are we going to fix tracked tanks? We are going to have to send a truck up there and drop a crate removing the old one?
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#443 | ||
![]() Join Date: Feb 2008
Posts: 66
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Quote:
Quote:
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Stop the fascist BNP
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#444 |
![]() Join Date: Feb 2008
Posts: 66
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Ach, stupid lack of edit. Also Canadians have 2 C9's (Minime) per 8 man section. Of course due to engine limitations we are forced to ahve squads/sections of 6 men in PR, but even so they should surely have at least 1 SAW and 1 GL per squad?
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Stop the fascist BNP
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#445 |
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PR: ArmA2 Developer
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I would agree the squad 'basics' should be available from rally points, even if it is just 1x GL, 1x Light AT and 1x LMG, btu then again maybe this will convince people to 'value' there 'virtual lives' abit more which in my eyes would only improve game play.
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#446 | |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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I understand the need for control to reduce kit wasting but too much is like not enough... A good example for this is on Muttrah City, have fun when you have a bad BTR-90 crew and no more Rifleman AT kit available. | |
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#447 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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Edit: (Can't edit original post...)
I understand and agree with the limitation to enforce care for virtual life and to avoid kit spamming but as mentionned, too much is like not enough. |
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#448 |
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PR: ArmA2 Developer
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I didn't mean 1 per the whole team, i meant keep the Grenadier, Automatic Rifleman and Rifleman AT kits how they are. As i understand exactly what you are saying and that's why i said i'd agree if they were still available from the rally, maybe i just failed to word it correctly.
For me lately serious games of PR have been few and far between, maybe its just like a silly season before .85 who knows. |
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#449 |
![]() Join Date: Dec 2006
Posts: 3,143
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You drive up and drop a repair box. It will replace your previous repair box, but losing the previous box shouldn't matter because the repair boxes have ~5 minute time limit and what ever was repairing at the old one can drive back to base (or you can go back)
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#450 |
![]() Join Date: Jan 2009
Location: Washington State
Posts: 47
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There are several problems with this update. What if the tank is out of reach of a command truck? Take for example bumpy hills on Kashan Desert.
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| gameplay, logistics |
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