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#401 |
![]() Join Date: Nov 2008
Location: Brisbane, QLD
Posts: 58
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A good point was raised on the TG forums, if the ammo is faction specific, does that mean that you can pick up an enemy weapon and be resupplied from your own crates?
If possible, the ammo crates should be caliber specific, not faction. And things like bandages should be resupplyable from all ammo crates. |
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If you don't manage to kill an insurgent, don't go after him, he'll IED you.
If you don't manage to kill an insurgent, don't stay in the same place, he'll molotov you. |
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#402 | |
![]() Join Date: Apr 2007
Posts: 1,580
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#403 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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[youtube]The only places to request kits will be the new Supply Crates (faction specific), the APCs and the Vehicle Depots. You will be able to request all types of kits (except crewman and pilot) from these places.[/Quote]
Not sure if I like the sound of that. Wasn't it done before? And if I recall, it wasn't beneficial to the squad either. Might as well let them get it off of RPs with the kit request system being balanced and all. |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#404 | |
![]() Join Date: Jan 2008
Posts: 2,838
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Quote:
the squads currently spend too much time arsing around and not being serious. having them focus due to nessesity will channel their mentality into being far more reliable, disiplined and cautous. | |
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#405 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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If this is true, then the game will return to 90% rifleman again. I could understand it for HAT, Spec Ops, and Snipers, but I hope this isn/t true for all the kits. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#406 |
![]() Join Date: Jan 2008
Posts: 2,838
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imo they should be ready with the right weapon from the git go. not running over and back get light ATs and MGs and Grenadier kits and stuff. With this new way you assign yourself a short battleplan, you grea up, and you move with the intention of staying alive. in the long run it will improve gameplay by at least half.
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#407 | |
![]() Join Date: Apr 2007
Posts: 1,580
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On the other hand, there is one big advantage to the new system: logistics mean something. A squad cut off from supplies won't have heavy weapons. So, for example, if you're besieging River Fort on Seven Gates, or Government Office on Qwai, and you don't let any resupplies in, the people you keep killing will eventually run out of fancy stuff to fight back with. This makes logistics very important, and makes them an important strategic factor in PR battles. | |
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#408 |
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all sqds should be able to get a grenadier, and autorifleman at all times.
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#409 | ||
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#410 |
![]() Join Date: Nov 2007
Posts: 32
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Awesome.
I have been wondering longtime where is this Logistic side of mod, and now we gonna have it. Now ppl might see, what is the big picture of warfare. Tank's are not gonna move in battlefield without fuel, that brings me idea of "could mod team add fuel meter on the vehicles" |
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| gameplay, logistics |
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