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Old 01-01-2009, 08:26 PM   #31
Dude388

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Default Re: [Gameplay] Logistics

Sorry for the double post (damn lack of EDIT button), but I forgot one question in the previous post.

Seeing as how these "LOGISTIC TRUCKS" will be of paramount importance on the the battlefield, what changes will be made to them?

By which I mean, will they be stronger HP wise? Perhaps faster respawn times? Or maybe even making the vehicle count for them much higher?

Thanks in advance.


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Old 01-01-2009, 08:28 PM   #32
mp5punk
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Default Re: [Gameplay] Logistics

wow that looks awesome to me, will those trucks be on ramiel?
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Old 01-01-2009, 08:28 PM   #33
SuperTimo

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Default Re: [Gameplay] Logistics

i imagine that all other weapons will be nerfed to ensure they do little damage to the Trucks


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Old 01-01-2009, 08:30 PM   #34
IceKiss
Default Re: [Gameplay] Logistics

no troop transport truck! :S omg...
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Old 01-01-2009, 08:30 PM   #35
[R-DEV]Chuc
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Default Re: [Gameplay] Logistics

The logistics trucks would have the same survivability as a jeep, or the normal transport trucks, which means that as a supply squad, one would need to make sure that your land route is clear as well as your destination, of which you'd use your APCs to do your heavy lifting.


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Old 01-01-2009, 08:31 PM   #36
Charity Case
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Default Re: [Gameplay] Logistics

Hmm, now people will have to work together... just like in real life.
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Old 01-01-2009, 08:34 PM   #37
[R-MOD]Spec
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Default Re: [Gameplay] Logistics

Wait, I've a question about the kit request thingie.

If you can not request kits at the main base, but only at those repair stations, apc's and crates, how are you requesting kits at the beginning of a round on a carrier map as marine? Does a chopper have to drop a crate or the squad have to run down to the APC's and quickly grab a kit before they drive off? Or will one have to wait till the first flag is captured before getting kits? That might actually lower the request spam and the beginning of the round and make it easier for the commander to order specific squads to get their equipment, but it would drastically decrease the firepower of a squad before the first flag is taken. Well, usualy there wont be that much resistance at the first flag, but still...

Might I suggest making it possible to request kits from the main base, on carrier maps at least? I don't really see why not.
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Old 01-01-2009, 08:34 PM   #38
Robbi
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by SuperTimo View Post
yay more new stuff to gloss over the extreme nerfing!
explain?


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Old 01-01-2009, 08:34 PM   #39
Scot
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by SuperTimo View Post
i imagine that all other weapons will be nerfed to ensure they do little damage to the Trucks
You ever tried to shoot a truck to a standstill with 5.56 or 7.62?


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Old 01-01-2009, 08:35 PM   #40
SuperTimo

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Default Re: [Gameplay] Logistics

i shot a truck with a tank today twice and it wasn't destroyed


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