|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#361 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#362 |
|
Forum Moderator
![]() |
Get back on topic gents.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " Except theirs will be bigger, obviously, cos they're americans To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " -[R-DEV]Pride [DM]-Clan Leader&Public Relations Officer ¡Hablo español! |
|
|
|
|
|
#363 |
![]() Join Date: Dec 2008
Location: Greater Manchester
Posts: 170
|
I'm gonna miss the lighter vehicles.
But it's not my choice to decide what stays and what goes. Really like the look of the rest of the update though, might miss the engineer but it means I can use another class without worrying about needing the spanner. |
|
|
|
|
#364 |
![]() |
Well, seeing as many people have complained prematurely that all pr gameplay is going to be revolving around purely infantry and light apcs as transports, may I ask how this will affect most maps? For instance, will Kashan remain a mainly asset based map?
Or what about Muttrah (for the MEC)? Will the supply trucks all be replaced by Logistics, and then lighter APCs added? I have to say, if the supply trucks are replaced, I will miss transporting my squad with them. But I do foresee a more organized approached to each game. Squads will be much more interdependent when looking for transport/supplies/logistics. This will probably reduce the number of vehicles left unmanned in the fields, though. As to larger combined arms maps, there probably won't be much of a change, except in relation with FOBs and repairs, right? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#365 |
![]() |
Crapolas, sorry for the double post, but this had been on my mind as well. In the interview DB says there will be only one repair "crates" on the field per team at any time. Will this mean that if one logistics truck deploys it, and a second latter a different truck drops it a mile away, it will disappear? Or will it actually be one per vehicle? As they have an unlimited supply, could we make it at least similar to rallies? IE, when you drop it for a tank, and you go on your way without resetting it, you have to wait a few minutes before deploying it again if it's been destroyed? And on that note, is there a timer for each time you drop them, or should there be?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#366 |
![]() |
imo i think it would be one per vehicle, or however many trucks a team can have on the field at the same time. But when the truck is destroyed and respawns, then a repair crate is placed, the one placed by that truck before it was destroyed would disappear. I dont know, so dont even try to prove me wrong because i know i probably am...
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#367 |
|
Programming Manager
![]() |
omg, I think my interview is doing more harm than good with the way I talked about the repair crate.
ONE REPAIR CRATE PER TRUCK CAN BE DEPLOYED If you listen the interview again, I'm talking about a single truck. At the end I say "one per truck". I guess it was confusing, but if you read the first post of this thread it's explained as well, so please read. |
|
|
|
|
#368 | |
![]() |
Quote:
Will there be any draw backs for having such depots destroyed? And I assume they will be faction specific too, like the other supply crates, correct? Finally, will they work on static weapon emplacements, such as TOW or AAs? | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#369 |
![]() |
____________
| |__ | | ____ |____________ _ _| |____| *2= O O ____________ | |__ | | ____ |____________ _ _| |____| O O ____________ | |__ | | ____ |____________ _ _| |____| O O |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#370 |
![]() |
err-- nvm that one, doesnt look like what i wrote in the box
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| gameplay, logistics |
| Thread Tools | |
| Display Modes | |
|
|