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Old 01-03-2009, 03:04 PM   #361
McBumLuv

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by GreedoNeverShot View Post
No, don't remove any maps at all. The more maps the better. Plus I like those two
Yea, the more the merrier, and those maps are good for smaller games when you've just started seeding your server.


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Old 01-03-2009, 03:17 PM   #362
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Default Re: [Gameplay] Logistics

Get back on topic gents.


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Old 01-03-2009, 03:49 PM   #363
Dizakui
Default Re: [Gameplay] Logistics

I'm gonna miss the lighter vehicles.
But it's not my choice to decide what stays and what goes.
Really like the look of the rest of the update though, might miss the engineer but it means I can use another class without worrying about needing the spanner.
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Old 01-03-2009, 03:57 PM   #364
McBumLuv

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Default Re: [Gameplay] Logistics

Well, seeing as many people have complained prematurely that all pr gameplay is going to be revolving around purely infantry and light apcs as transports, may I ask how this will affect most maps? For instance, will Kashan remain a mainly asset based map?

Or what about Muttrah (for the MEC)? Will the supply trucks all be replaced by Logistics, and then lighter APCs added? I have to say, if the supply trucks are replaced, I will miss transporting my squad with them. But I do foresee a more organized approached to each game. Squads will be much more interdependent when looking for transport/supplies/logistics. This will probably reduce the number of vehicles left unmanned in the fields, though.

As to larger combined arms maps, there probably won't be much of a change, except in relation with FOBs and repairs, right?


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Old 01-03-2009, 04:01 PM   #365
McBumLuv

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Default Re: [Gameplay] Logistics

Crapolas, sorry for the double post, but this had been on my mind as well. In the interview DB says there will be only one repair "crates" on the field per team at any time. Will this mean that if one logistics truck deploys it, and a second latter a different truck drops it a mile away, it will disappear? Or will it actually be one per vehicle? As they have an unlimited supply, could we make it at least similar to rallies? IE, when you drop it for a tank, and you go on your way without resetting it, you have to wait a few minutes before deploying it again if it's been destroyed? And on that note, is there a timer for each time you drop them, or should there be?


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Old 01-03-2009, 04:18 PM   #366
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Default Re: [Gameplay] Logistics

imo i think it would be one per vehicle, or however many trucks a team can have on the field at the same time. But when the truck is destroyed and respawns, then a repair crate is placed, the one placed by that truck before it was destroyed would disappear. I dont know, so dont even try to prove me wrong because i know i probably am...


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Old 01-03-2009, 04:24 PM   #367
[R-DEV]dbzao
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Default Re: [Gameplay] Logistics

omg, I think my interview is doing more harm than good with the way I talked about the repair crate.

ONE REPAIR CRATE PER TRUCK CAN BE DEPLOYED

If you listen the interview again, I'm talking about a single truck. At the end I say "one per truck". I guess it was confusing, but if you read the first post of this thread it's explained as well, so please read.
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Old 01-03-2009, 04:40 PM   #368
McBumLuv

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]dbzao View Post
omg, I think my interview is doing more harm than good with the way I talked about the repair crate.

ONE REPAIR CRATE PER TRUCK CAN BE DEPLOYED

If you listen the interview again, I'm talking about a single truck. At the end I say "one per truck". I guess it was confusing, but if you read the first post of this thread it's explained as well, so please read.
Meh, that's right. But DB, your voice is more memorable than those words

Will there be any draw backs for having such depots destroyed? And I assume they will be faction specific too, like the other supply crates, correct? Finally, will they work on static weapon emplacements, such as TOW or AAs?


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Old 01-03-2009, 04:43 PM   #369
LeChuckle
Default Re: [Gameplay] Logistics

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|____________ _ _| |____|
O O

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Old 01-03-2009, 04:45 PM   #370
LeChuckle
Default Re: [Gameplay] Logistics

err-- nvm that one, doesnt look like what i wrote in the box


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