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#351 | |
![]() Join Date: May 2008
Posts: 470
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#352 |
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Thanks Devs, a lot's been cleared up for me at least.
Shaping up to be a good release - I know I'll see you on the field. |
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[T&T] SqnLdr To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | All Maps: 217.146.85.30:16567 Helping to encourage Team-Level public play one round at a time |
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#353 |
![]() Join Date: Nov 2007
Posts: 450
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I am hoping that either someone else gets a shotgun besides the engineer or that there are more engineer kits available than there were spec op kits. I hope this because if the engineer is the only one with a shotgun and there are still breach doors, then it will be very hard to get into caches inside buildings in places like Korrengal.
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#354 | |
![]() Join Date: Jun 2007
Posts: 3,941
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I said it before and will say it again, if you don´t like the map, just don´t play it, I can agree it needs tweaking, but its one of the best maps in pr imo. | |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#355 | |
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Retired PR Developer
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hopefully the changes to sky and terrain by the community mappers will be implemented to give a 'new' felling why do you hate it? Just because its old? Kashan is like a fine wine with APCs... | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#356 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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not to be a thread nazi, but this isnt about removal of maps... more about trucks, kits, and apcs.
There's a thread in the suggestion forum by gazz talking about what to do with grenadier/marksman/saw/LAT. Pretty much talks about taking some of those kits and putting them on the spawnable. Would it be possible to maybe implement them, or increase the amount that's requestable, but also put in the FH method of kits that if too many of them are out in the world, you can't spawn in with it? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#357 |
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I just listened to the interview... I think all these changes are stupendous.
Mix it up! Don't just encourage teamwork, enforce it! Make both smacktards... AND the uber-hardcore players alike find a way to work together! Interdependence! Let's just pray that it works. |
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__________________________________________________ _________________
If it's worth shooting once, shoot it again. |
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#358 |
![]() Join Date: Feb 2007
Posts: 153
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Dont remove any of those maps. Its obvious what maps needs removing: Road to Kyongan'Ni and Seven Gates. All other maps should stay in PR for good.
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#359 |
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wuhuu, like getting limited kits from rally isnt hard enough now.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#360 | |
![]() Join Date: Jun 2008
Location: AlBasrah
Posts: 215
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"If you outlaw guns, only Outlaws will have guns."
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| gameplay, logistics |
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