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Old 01-03-2009, 12:53 PM   #351
M_Striker

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Uncle Blues View Post
IMHO Kashan is getting old and should go to retirement with the release of 0.85. It was fun because it was something new to us. It was huge, it had clouds and very high sky, it had very long range of view, and finally it had A-10, AH-64 and thousands of tanks and APCs. Now I hate it almost as much as al Kufrah Oilfields.
And I love it... You know, you're never going to get a map where everyone loves it. Just cause half the community doesn't like it, doesn't mean the other half should be deprived of it.
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Old 01-03-2009, 12:54 PM   #352
SqnLdr
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Default Re: [Gameplay] Logistics

Thanks Devs, a lot's been cleared up for me at least.
Shaping up to be a good release - I know I'll see you on the field.

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Old 01-03-2009, 12:56 PM   #353
Blakeman
Default Re: [Gameplay] Logistics

I am hoping that either someone else gets a shotgun besides the engineer or that there are more engineer kits available than there were spec op kits. I hope this because if the engineer is the only one with a shotgun and there are still breach doors, then it will be very hard to get into caches inside buildings in places like Korrengal.
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Old 01-03-2009, 01:02 PM   #354
Alex6714

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Uncle Blues View Post
IMHO Kashan is getting old and should go to retirement with the release of 0.85. It was fun because it was something new to us. It was huge, it had clouds and very high sky, it had very long range of view, and finally it had A-10, AH-64 and thousands of tanks and APCs. Now I hate it almost as much as al Kufrah Oilfields.
I hate sunset city, lets remove that aswell.


I said it before and will say it again, if you don´t like the map, just don´t play it, I can agree it needs tweaking, but its one of the best maps in pr imo.

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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 01-03-2009, 01:07 PM   #355
Rudd
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Uncle Blues View Post
IMHO Kashan is getting old and should go to retirement with the release of 0.85. It was fun because it was something new to us. It was huge, it had clouds and very high sky, it had very long range of view, and finally it had A-10, AH-64 and thousands of tanks and APCs. Now I hate it almost as much as al Kufrah Oilfields.
can any1 say EJOD Desert?

hopefully the changes to sky and terrain by the community mappers will be implemented to give a 'new' felling

why do you hate it? Just because its old?

Kashan is like a fine wine with APCs...


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Old 01-03-2009, 01:31 PM   #356
[uBp]Irish

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Default Re: [Gameplay] Logistics

not to be a thread nazi, but this isnt about removal of maps... more about trucks, kits, and apcs.

There's a thread in the suggestion forum by gazz talking about what to do with grenadier/marksman/saw/LAT. Pretty much talks about taking some of those kits and putting them on the spawnable. Would it be possible to maybe implement them, or increase the amount that's requestable, but also put in the FH method of kits that if too many of them are out in the world, you can't spawn in with it?


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Old 01-03-2009, 01:55 PM   #357
Scandicci
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Default Re: [Gameplay] Logistics

I just listened to the interview... I think all these changes are stupendous.

Mix it up! Don't just encourage teamwork, enforce it! Make both smacktards... AND the uber-hardcore players alike find a way to work together! Interdependence!

Let's just pray that it works.

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Old 01-03-2009, 01:56 PM   #358
Grasli
Default Re: [Gameplay] Logistics

Dont remove any of those maps. Its obvious what maps needs removing: Road to Kyongan'Ni and Seven Gates. All other maps should stay in PR for good.
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Old 01-03-2009, 01:56 PM   #359
Zi8

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Default Re: [Gameplay] Logistics

wuhuu, like getting limited kits from rally isnt hard enough now.


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Old 01-03-2009, 02:46 PM   #360
GreedoNeverShot

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Default Re: [Gameplay] Logistics

Quote:
Dont remove any of those maps. Its obvious what maps needs removing: Road to Kyongan'Ni and Seven Gates. All other maps should stay in PR for good.
No, don't remove any maps at all. The more maps the better. Plus I like those two

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