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Old 01-03-2009, 10:52 AM   #341
[R-DEV]Rhino
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by hall0 View Post
Wut?
The amobag in 0.8 can even rearm a HAT.
ye they can, you just need to reload in the correct way. Ie, you only try to reload a H-AT and not any mags etc and not have multiple people reloading off the same ammo bag and espically not have the guy who threw down the ammo bag trying to reload a new ammo bag off it.


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Old 01-03-2009, 10:58 AM   #342
[R-DEV]marcoelnk
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Default Re: [Gameplay] Logistics

and do not lie down when you reaload.... that makes the ammobag diappear faster... for whatever reason.


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Old 01-03-2009, 11:00 AM   #343
Sparky Speirs
Default Re: [Gameplay] Logistics

nice update!!!
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Old 01-03-2009, 11:54 AM   #344
badmojo420
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Default Re: [Gameplay] Logistics

I read that the repair depot will not repair/rearm aircraft, but will the repair crates fix aircraft?
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Old 01-03-2009, 12:01 PM   #345
waldo_ii
Default Re: [Gameplay] Logistics

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Originally Posted by badmojo420 View Post
I read that the repair depot will not repair/rearm aircraft, but will the repair crates fix aircraft?
I can imagine that the runway/helipads will repair aircraft. The Dev's even said this earlier on, I'm just too damn lazy to quote them.


One concern I have is this: On maps like Korengal Valley, where having a rope and shotgun in the squad is absolutely necessary, are we going to have to find an APC (whom will quickly be riddled by RKGs, IEDs, RPGs, etc.)/Supply crate/Main base to get an engineer kit? Even then, if engineer is a limited kit, there will definitely be squads who have to go without.

1. So, how many engineer kits will there be per team?

2. Will there be a new spawn kit featuring a shotgun/rope?

|TGXV| Waldo_II


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Old 01-03-2009, 12:16 PM   #346
[R-DEV]Rhino
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by badmojo420 View Post
I read that the repair depot will not repair/rearm aircraft, but will the repair crates fix aircraft?
I think with there current code they will thou it can't really be exploited at all.


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Old 01-03-2009, 12:20 PM   #347
M_Striker

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Default Re: [Gameplay] Logistics

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Originally Posted by IAJTHOMAS View Post
Bit of a paradox here? Infantry are needed to secure ground, both in real like and in PR. If you dont have enough infantry, flags dont get capped and held, you play PR whack a mole with everyone chasing each other round in tanks.
You know, tank can secure ground ... If it was up to me, I would just make the bunker complexes in Kashan desert open to armor, so that infantry would not be needed. Make it a complete armor/jet/chopper whore map. In Kashan, it's so open, and you have 8 tanks and like .. 4 APC,s that these [I]are[I] your infantry.
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Old 01-03-2009, 12:29 PM   #348
DarthDisco

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Default Re: [Gameplay] Logistics

Rhino, Chuc, DB, thanks to you all for taking the time to explain these changes. I do feel like I at least understand them a little better. I remain unconvinced that Kit Requests should not be available at FOB's, but hey, there's always room for a little disagreement.

See you in 0.85.

DJ

|TG-XV| DiscoJedi

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Old 01-03-2009, 12:33 PM   #349
[R-DEV]Rhino
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by DarthDisco View Post
Rhino, Chuc, DB, thanks to you all for taking the time to explain these changes. I do feel like I at least understand them a little better. I remain unconvinced that Kit Requests should not be available at FOB's, but hey, there's always room for a little disagreement.

See you in 0.85.

DJ
we are also not 100% sure how it will play out too but hey, if it dont work out we can always fix it later but we are willing to put it to the test


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Old 01-03-2009, 12:41 PM   #350
Uncle Blues

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Default Re: [Gameplay] Logistics

IMHO Kashan is getting old and should go to retirement with the release of 0.85. It was fun because it was something new to us. It was huge, it had clouds and very high sky, it had very long range of view, and finally it had A-10, AH-64 and thousands of tanks and APCs. Now I hate it almost as much as al Kufrah Oilfields.


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