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#332 |
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PR Mapper Team
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#333 |
![]() Join Date: Jun 2008
Posts: 103
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What about 16player maps? How can they request kits? Did you even though of them, or do you just add some Trucks?
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#334 |
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cool
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#335 |
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With all these changes I believe that in 0.85 should be some tolerance for 1-manning the APC, IF you want to have more troops on field.
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#336 |
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shotguns and ropes are left by the engy ? that would make them better than any specop was
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#337 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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#338 |
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I saw people argue about the sexu... sorry kit request earlier.
I am guessing that by now e1 have read first post and saw the "KitRequest" Boxes at the repairstation in mainbase. I am sorry i this already been answered. |
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Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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#339 |
![]() Join Date: Feb 2007
Posts: 153
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Ok, speaking of ammo bags I have a question I havent seen been asked before (at least not in this thread).
Question about normal ammo bags @ Rifleman-kits: Will they get "more" ammo now? Cause in 0.8 they are completely useless. I mean, they cant even rearm a field dressing. Not ONE single field dressing. Re-arming a clip for your weapon is also hard because the bag disappers so fast. It disappears way too quickly! So have the small ammo bags been changed for 0.85 somehow? |
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#340 |
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Wut?
The amobag in 0.8 can even rearm a HAT. |
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| gameplay, logistics |
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