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Old 01-03-2009, 09:37 AM   #331
[R-DEV]bosco
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Default Re: [Gameplay] Logistics

They become a limited kit that has explosives...


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Old 01-03-2009, 09:40 AM   #332
[R-DEV]Rhino
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]bosco View Post
They become a limited kit that has explosives...
ye.. basically the engy has become the demolitions/explosives expert ingame for v0.85, he is basically a marge of the old engy and spec ops with some bits taken away and added.


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Old 01-03-2009, 09:45 AM   #333
Kontrollturm
Default Re: [Gameplay] Logistics

What about 16player maps? How can they request kits? Did you even though of them, or do you just add some Trucks?
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Old 01-03-2009, 09:45 AM   #334
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Default Re: [Gameplay] Logistics

cool

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Old 01-03-2009, 09:46 AM   #335
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Default Re: [Gameplay] Logistics

With all these changes I believe that in 0.85 should be some tolerance for 1-manning the APC, IF you want to have more troops on field.
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Old 01-03-2009, 09:48 AM   #336
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Default Re: [Gameplay] Logistics

shotguns and ropes are left by the engy ? that would make them better than any specop was


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Old 01-03-2009, 10:00 AM   #337
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Rhino View Post
ye.. basically the engy has become the demolitions/explosives expert ingame for v0.85, he is basically a marge of the old engy and spec ops with some bits taken away and added.
So are we loosing a spawn kit or is it being replaced by something?


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Old 01-03-2009, 10:22 AM   #338
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Default Re: [Gameplay] Logistics

I saw people argue about the sexu... sorry kit request earlier.
I am guessing that by now e1 have read first post and saw the "KitRequest" Boxes at the repairstation in mainbase.

I am sorry i this already been answered.

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Old 01-03-2009, 10:37 AM   #339
Grasli
Default Re: [Gameplay] Logistics

Ok, speaking of ammo bags I have a question I havent seen been asked before (at least not in this thread).

Question about normal ammo bags @ Rifleman-kits:
Will they get "more" ammo now? Cause in 0.8 they are completely useless. I mean, they cant even rearm a field dressing. Not ONE single field dressing. Re-arming a clip for your weapon is also hard because the bag disappers so fast. It disappears way too quickly!
So have the small ammo bags been changed for 0.85 somehow?
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Old 01-03-2009, 10:51 AM   #340
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Default Re: [Gameplay] Logistics

Wut?
The amobag in 0.8 can even rearm a HAT.
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