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Old 01-03-2009, 08:32 AM   #321
Maxfragg

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Default Re: [Gameplay] Logistics

lol true, though i still wonder if the specops are really completely removed without any replacement, AND who will be able to drive those trucks when the engis are a limited kit ?


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Old 01-03-2009, 08:42 AM   #322
[R-DEV]Rhino
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Maxfragg View Post
lol true, though i still wonder if the specops are really completely removed without any replacement, AND who will be able to drive those trucks when the engis are a limited kit ?
crewman if I can remember correctly.


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Old 01-03-2009, 08:43 AM   #323
Maxfragg

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Default Re: [Gameplay] Logistics

hm, would have preferd engeniers for this job, at least since those crewman helmets look stupid in trucks


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Old 01-03-2009, 08:43 AM   #324
[R-DEV]Chuc
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Default Re: [Gameplay] Logistics

Sorry, but there's no restrictions on the trucks, so anyone can drive them.


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Old 01-03-2009, 08:52 AM   #325
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Default Re: [Gameplay] Logistics

something gone wrong or why do two DEVS have the time to chat with me?

no restrictions ? so okay, lets wait for the first sniper driving a repairtruck right into the nirvana since he could not find a jeep


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Old 01-03-2009, 08:56 AM   #326
MadTommy
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Default Re: [Gameplay] Logistics

All sounds good. Have to wait and see how it all plays out.

But the new limitations of transport sounds excellent. Make the APC do what it should be doing.. nothing more fun in PR than combined squads of mechanised infantry working together.

I'm surprised the repair vehicle has no limitation on driver, that may be annoying.. will have to wait and see.

Thanks team.. 0.85 is shaping up very nicely


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Old 01-03-2009, 08:57 AM   #327
Scot
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]dbzao View Post
Say good bye to the specops.
Oh bai! *waves*


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Old 01-03-2009, 09:07 AM   #328
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]Chuc View Post
Sorry, but there's no restrictions on the trucks, so anyone can drive them.
Oh noes, give it a restriction only to crewmans !
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Old 01-03-2009, 09:08 AM   #329
LeChuckle
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Scot View Post
Oh bai! *waves*
but what about mister grappling hook?


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Old 01-03-2009, 09:29 AM   #330
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Default Re: [Gameplay] Logistics

With all these changes, it sounds that the egineers will be not used anymore... What will happen to them ?

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
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(yes, it was about me)
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