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Old 01-03-2009, 05:57 AM   #311
Conman51

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-DEV]dbzao View Post
Say good bye to the specops.
wait whose gonna help be stealth w/ snipers...a spotter kit!?!?!? i wouldnt mind taking away the spec ops explosives...but that will make him a spotter...spec ops is a very useful kit for snipers because their grapple and i would not want to see them go

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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Old 01-03-2009, 06:04 AM   #312
[uBp]Irish

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Default Re: [Gameplay] Logistics

This is going to be a very interesting change. We'll just have to learn and adapt like we normally do.


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Old 01-03-2009, 06:14 AM   #313
Alex6714

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Default Re: [Gameplay] Logistics

Disclaimer: I am not agreeing or disagreeing with any change here.

But this comment comes to my attention:

Quote:
Theres 7 players that are logistics, but now you need an apc for transport thats another 2 guys gone per APC. Lets say 2 apcs - we've now lost 11 players to logistics. Then take into account Tanks, AAV, CAS aircraft, and that doesnt leave a whole lot of infantry.

Why, why why is it all about having boots on the ground, infantry? This is combined arms, can we sometimes just forget about infantry and actually realise that in modern warfare vehicles exist?

Imagine kashan desert in real life, forget the infantry rambo charges and helis dropping squads in the bunkers, first the place gets nuked but the aircraft and tanks battling it out. Imagine and infantry squad in real life in the middle of that.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 01-03-2009, 06:15 AM   #314
RedAlertSF

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [uBp]Irish View Post
This is going to be a very interesting change. We'll just have to learn and adapt like we normally do.
That's right, for example I complained about aiming and deviation and now both are OK for me.

This is great change, only thing I'm complaining about is removing jeeps from the maps. That is wrong. :<


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Old 01-03-2009, 06:22 AM   #315
Konfusion2113

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Default Re: [Gameplay] Logistics

Good work guys,

it's good to see this high level of craftsmanship. I gotta say ive been playing since .6 on and off, and it looks so much different. I really enjoy how you've reworked the APC structure, from the ground up. I think we can all agree we cant see enough. I am really excited to see how this all plays out.


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Old 01-03-2009, 06:45 AM   #316
Sundance Kid

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Default Re: [Gameplay] Logistics

feck yeah,thats awesome.i love you guys


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[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.
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Old 01-03-2009, 07:15 AM   #317
IAJTHOMAS

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [R-CON]Alex6714 View Post
This is combined arms, can we sometimes just forget about infantry and actually realise that in modern warfare vehicles exist?
Bit of a paradox here? Infantry are needed to secure ground, both in real like and in PR. If you dont have enough infantry, flags dont get capped and held, you play PR whack a mole with everyone chasing each other round in tanks.


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Old 01-03-2009, 07:21 AM   #318
D4rk_l0rdBR

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Default Re: [Gameplay] Logistics

how many enginners kits a full team (32 players) will have?


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Proud leader of the clan
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Old 01-03-2009, 07:57 AM   #319
Spaz
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by spacemanc View Post
Youre forgetting about tanks, AAVs, heavy armoured apcs and aircraft - see how your figures come out when you take them into account.
You are also forgetting that tanks, AAV's and aircraft's aren't on all maps.


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Old 01-03-2009, 08:25 AM   #320
SocketMan

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Default Re: [Gameplay] Logistics

Most of us here sound like a bunch of virgins arguing about the best sexual position.
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