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#231 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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The infantry currently dont give a toss about friendly APCs, how can they become less dependant on them?
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#232 |
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Looks like great improvements to the gameplay, can't wait to use my APC for other tasks than giving targets for my gunner.
Congrats to all involved peoples. Any chances to get details about the purpose of the engineer in 0.85 ? Without repairing ability it looks that the DEV team has rethought the kit, right ? |
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Many thanks to everyone involved in the making of the best videogaming experience ever !
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#233 |
![]() Join Date: Jan 2009
Location: Washington State
Posts: 47
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I think there should be
1) supply depots at firebases and bunkers 2) Jeeps should spawn at bunkers. The problem with this update is that there is that 32 players is simply not enough to coordinate all this. You cannot have one squad for escorting trucks all over the map and have the rest cap flags when we are forgetting special squads like recon and spec ops and sniper and APC and Tank and all those other squads. We would need atleast a 45player team to coordinate this huge update. I think wrenches should still be included but some restrictions to them which would be up to you guys to think of. |
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#234 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Is it just me or did a few of you only read the first paragraph and then went on to look at pics
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#235 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#236 |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 1,164
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#237 |
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
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Alrright pls let ONLY the engineer be able to drive theese trucks, because they represent a full sqwad of field engineers going to the damaged tank, and repairing it wirte?(because a tank cant repair itself when standing close to such a crate).And whi dont we just keep the old command post on carrier maps, at the lower deck, because if the enemy captures your first flag they can use your newly spawned repair box can they?
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#238 |
![]() Join Date: Aug 2008
Location: Den Haag/Voorschoten
Posts: 1,576
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great changes, the repair/supply crate truck is just what a dedicated engineer (me) on Fools and other maps with lots of vehicles needed.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be |
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#239 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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i like the changes. can't wait to feel them out ;P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
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#240 |
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Sounds good,for gameplay.This shall adjust the way APC's are used fo sho.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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