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Old 01-01-2009, 07:49 PM   #11
Scot
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Default Re: [Gameplay] Logistics

Cool looks awesome! Can't wait, no rally point requests is slightly worrying, but hey, I wanna try it out


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Old 01-01-2009, 07:50 PM   #12
jOHNNYdOUBE
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Default Re: [Gameplay] Logistics

Very Nice.


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Old 01-01-2009, 07:50 PM   #13
Dougalachi

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Dr2B Rudd View Post
I'm not sure I get it

The APCs are gonna be the primary transport, so will the number of jeeps that currently spawn at the start of the round be lowered?

the rest looks very nice
that is what I got from the post, less jeeps and what not. Looks like I'm going to be seeing a lot more transportation squads around now.
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Old 01-01-2009, 07:53 PM   #14
Rangu

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Default Re: [Gameplay] Logistics

I love it!

[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Old 01-01-2009, 07:53 PM   #15
[uBp]Irish

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Default Re: [Gameplay] Logistics

Very nice changes. I love the inclusion of the repair crates, since i always thought the repair vehicle of old was needed, but somehow needed to be refined. Are supply trucks still going to be limited to 2 crates per truck? if it's losing its "transport" capability, is it going to be made up in it by having more crates?

I'm excited to see the change towards heavier use of APCs. This will definitely be game changing.


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Old 01-01-2009, 07:56 PM   #16
=Romagnolo=

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Default Re: [Gameplay] Logistics

no more jeeps, really ? why ?!


Great interview there, can we brazilians do one sometime ?

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 01-01-2009, 08:00 PM   #17
LeChuckle
Default Re: [Gameplay] Logistics

its going to be more important with a commander assigning apcs to the squads now
"fkin blue guys"

"BAIL OUT"


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Old 01-01-2009, 08:01 PM   #18
McBumLuv

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Default Re: [Gameplay] Logistics

This is amazing! going to bring such a huge and well needed change to PR. I like the Rearming stations and faction specific supplies as well as kit requesting especially. Even more proof of the DEV's ability to weed out those vBF 2 excuses for models


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Old 01-01-2009, 08:03 PM   #19
ArPeeGee

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Default Re: [Gameplay] Logistics

No more jeeps? :-/


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Old 01-01-2009, 08:06 PM   #20
Ghost1800

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Default Re: [Gameplay] Logistics

Faction specific ammo!? Hell yes, finally.
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