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#141 |
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Good morning and Happy New Year to evryone,
in my very humble opinion these changes sound very interestng but i'm not sure in which way they will change the gameplay to a better or worse one. This we'll know after we tried. So lets just sit tight and wait for .85. I cant wait for release. I'm so excited |
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#142 | |
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PR Mapper Team
![]() Join Date: Mar 2005
Location: Lahti
Posts: 1,491
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The change is very cool and fun and interesting.. and the fact that it will work so rarely in public servers.. To make APCs realistic, you would need to have squad leader driving the APC, and squad is with him in the APC as infantry, and when they go into combat infantry will step out and they fight together with APC... This is currently not very possible because every dead squad mate is spawning to mainbase because SL cant set up rallypoints while hes crewman. And if he wouldnt be driver it would be way too difficult to lead mechanized infantry squad(thats why noone is doing this tactic). Would be nice if players could spawn on squad leader IF the squadleader is in APC. Or then just make it possible to make rallypoints with crewman-kit, or make it possible to drive APC with officer-kit. That would create realistic infantry+APC combat work among public players, if possible it would be good to have amount of spawning into APC limited, just like amount of spawning on rallypoints is limited (it gets destroyed if squad is dying too much near it), total of 4 spawns allowed per 10minutes for the APC spawn should be nice, if squad members die/spawn more than that, spawn is removed for 10minutes or so? Sounds complicated but should be doable atleast somehow by using code that is already being used. | |
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Last edited by [R-DEV]Deer; 01-05-2009 at 02:34 AM..
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#143 |
![]() Join Date: Dec 2006
Posts: 2,040
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shock and awe
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#144 | |||
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PR Mapper Team
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Edited first post to add credits to each item.
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no, its a static at the main base. Quote:
2. helis reload at the carrier. 3. helis can not reload at a vehicle depo and they are only at the main base or on the beach. | |||
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Last edited by [R-DEV]Rhino; 01-02-2009 at 12:02 PM..
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#145 |
![]() Join Date: May 2007
Posts: 864
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Sounds great in theory, let's hope that it translates well into pub games.
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#146 |
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Cool bohnen
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#147 |
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i DONT KNOW WHY PEOPLE SAY APCS WILL BE GOING BACK AND FORTH TO BASE LIKE TRUCKS!!!!..the logistics trucks will do that..bringing the supply crates to the front and supply crates bring..limited kits... apcs will NOT HAfE to go back and forth because rallys are usually set and teh infantry can stay by teh APC even if they die becuase they set rallys
today i had a round on ramiel with some clanmates ...all we had was 6 people...we set rallys (which pubbers can do too) and when teh dismounted infantry got shot or wounded the medic got to them and healed them (yes pubbers do this too) and if tehy died they spawned at the rally which was in our combat zone of fighting where we assulted 3 or 4 casches....the apc lasted a long ime and teh dismounted infantry had few deaths...THE ONLY REASON THE APC HAD TO GO BACK TO BASE WAS FOR AMMO!!!...some peolpe underestimate the common pubber...the smacktards will die off and teh team players will stay..no loss to PR...i think the community is preety big right now and in taht community THERE ARE SOME SMACKTARDS...i admit it but they eventually leave or get less common P.S. yes i play with pubbers alot and i have seen them use teamwork w/o the SLs in TS you guys make it seem like they got rid of rallys or something |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#148 |
![]() Join Date: Jul 2008
Location: Olsztyn
Posts: 57
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first 4 points are nice changes
but the 5 point (about no jeeps) is a very very very very very very very very very very very bad idea pub playing=unpossible for inf sq's more players will be more frustrated and they might stop playing PR or Noobs which just started pr won't want to play it for longer time... point 6: kit request? will we be able to request kits from RP? or we must run for all map to find crate and request it there? |
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#149 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Love this all, but I'm not sure about kit request changes..
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#150 |
![]() Join Date: May 2008
Location: Cornwall
Posts: 57
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Changes sound fine to me
Thanks Devs (Y) |
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| gameplay, logistics |
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