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Old 01-02-2009, 02:25 AM   #131
GreedoNeverShot

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Default Re: [Gameplay] Logistics

The future of PR:

Quote:
You must be at 2 repair crates to request your medic kit
Get in vehicle.

Quote:
You must have another person in your squad to deploy repair crates
squad member gets in.

Quote:
You must have crewman kit to operate this vehicle
requests crewman.

Quote:
you must wait 30 seconds for the engine to warmup before you can drop the crates
waits 30 seconds and tries to request crewman kit.

Quote:
you cannot request kit so soon after your last
waits a minute.

Quote:
you must have 3 people in your squad to request medic kit
gets new person.

Quote:
I'm sorry I have already issued all of the medic kits
BF2 CTD

end

jk

"If you outlaw guns, only Outlaws will have guns."
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Old 01-02-2009, 02:25 AM   #132
Colonelcool125

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Skodz View Post
A "repair crate" dropped on the ground is much more realistic repairing a vehicle then a human repairing it with a tool... Obviously...

Spaceman is right, this change is aweful seriously. Ingeneer repairing vehicles is much better.

R-Dev think PR Players are mature enough to handle such gameplay change... You should play more of your own game.
How can you complain about a change without ever expriencing it?


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Old 01-02-2009, 02:27 AM   #133
[R-DEV]Chuc
PR Developer

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Default Re: [Gameplay] Logistics

Well john, because there will be no more jeep spawning from FOs, you won't have to worry about icecream truck convoys anymore. There will be, I believe FAVs, but they are paper, even when it comes to small arms.


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Old 01-02-2009, 02:28 AM   #134
Conman51

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Jjjootjohn View Post
What will become of Op. Barracuda? Because whenever I play US, I always end up grabbing a humvee from a firebase, since the Chinese has quite a bit of .50 cal. mounted vehicles which need taken care of, and a chopper is no good (For me, atleast) to transport from the ground, to another location on the ground. Most of the time, you need to enter with a "bang", or atleast, undetected, and a Huey versus 6 Nanjings and FAV's is not the right kind of bang

I can see Barracuda turning into Chinese kill fest and US carrier party as long as there's only choppers.
i don't think these changes are going to affect op bar much..in fact i think they will remover some of the Chinese jeeps n crap...if you see one..call in a huey rocket strike

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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Old 01-02-2009, 02:30 AM   #135
Jjjootjohn

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Default Re: [Gameplay] Logistics

But isn't there still quite a bit of FAV's spawning at their main base? I thought there was atleast 4-6 vehicles, but I'm probably wrong.
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Old 01-02-2009, 02:35 AM   #136
[uBp]Irish

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Default Re: [Gameplay] Logistics

If you're worried about Barracuda all that needs to be done is to increase the map scale a bit more. M Warren in one of his suggestions that was about 5 pages long in the suggestion section talked about how if they just increased the amount of water on the map it would allow the Huey's more space to fly. As of now, if you're chinese and have a 180 degree arc facing towards the carrier with AA/.50 cal weapons/FAVs/Ice Cream Trucks, you're pretty much going to annihilate any helo making it's way towards the island since the distance from the Island to the Out of Bounds is still within AA Lock range.

But this isnt about Barracuda. Dev's have probably already looked into it. Let's give them a little bit more credit.


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Old 01-02-2009, 02:48 AM   #137
M_Striker

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Conman51=US= View Post
...if you see one..call in a huey rocket strike
....lol
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Old 01-02-2009, 03:29 AM   #138
ostupidman
Supporting Member

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Default Re: [Gameplay] Logistics

I like the teamwork aspect of the changes....but what the hell good are FOBs now. I may be missing something, because I do miss things much of the time, but what use are our FOBs now? You took our ability to reload off of them, which I still hate and think is very unrealistic. Now it looks like our ability to request kits off of them is gone. Which means now instead of well equipped soldiers we just get a bunch of riflemen getting slaughtered trying to fend off the influx of APCs running around. It seems that FOBs are just group rallies now. Why don't we go ahead and take the ability to spawn on them away too, seems only fitting.

If brute force doesn't work.......your not using enough of it.
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Old 01-02-2009, 03:39 AM   #139
Teek
Supporting Member

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Default Re: [Gameplay] Logistics

I played in a APC squad on Muttra recently and we used them as light tanks. If one APC went down, the crew would re-spawn in and act as dismounts for the surviving APC, and it was much appreciated. I myself would have liked to support our troops taking and holding flags, but that was not our job.

I am confidant that APC crews will transport and assist Inf squads as mechanized infantry and APCs will not be Battle Taxis nor Light Tanks.

Some pictures of effective Mech Inf action in previous versions to jog the memories of thous who are ignorant of it.



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Old 01-02-2009, 04:00 AM   #140
[R-DEV]Jaymz
PR Operations Management
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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Tirak View Post
Why is it that every time someone asks about Artillery or more seats on a tank or more and better aircraft, we always get the same line trotted out about "Taking men from the battlefield" then you look over here and they want to turn most of the team into support elements instead of combat.




Let's see,

There are 2 Logistics Trucks per map and they each have 2 seats. That's a grand total of 4 people running Logistical Support out of a possible 32 players per team.

There are, however, a few maps that have an exception to this rule. Large scale armoured conflicts (Kashan being a prime example) will have 4 Logistics Trucks per team. This is to accommodate for the resource consuming nature of MBT's/IFV's (you have to bare in mind that the burden of field repairs now lies with Logistics Trucks).

So, even if we give you the benefit of a doubt and assume we are on Kashan Desert 64 with,

1 x Commander
4 x Logistical Personnel
2 x Transport Helicopter Pilots

That's 7 players out of a possible 32 that are partaking in a "non-combat role". Not even 1/4th of the team.


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