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Old 01-02-2009, 01:01 AM   #121
M_Striker

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by spacemanc View Post
EDIT : I hope the suggestion that the APC gunner position can be used without a crewman kit, and by people from different squads will be considered.
Um.. you're reasoning for this? This will definitely mean more single seating. APC's should still be coordinated somewhat...

Also, these changes WILL make pub games harder. Pub games are always frustrating. That's why I only play with my clan, or buds, because, you're always gonna get those "noobs". On the bright side, these changes might scare off the "noobs" making the game to complicated. But we'll see.
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Old 01-02-2009, 01:02 AM   #122
[R-DEV]Jaymz
PR Operations Management
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Default Re: [Gameplay] Logistics

Don't worry about Jeeps on Insurgency maps. You'll have plenty.


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Old 01-02-2009, 01:06 AM   #123
Colonelcool125

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Dougalachi View Post
I was talking about the repair crates that are dropped by logistics vehicles, of which, according to (at least) the screenies from fools road, there will be multiple. I find it hard to believe that there can only be one crate per side even with four vehicles. He is not completely clear as to the nature of whether there will be just one globally in existance for the whole side or just one per each logistics vehicle in the map, so don't go jumping to conclusions.

Quote:
Originally Posted by [R-DEV]dbzao View Post
Only one allowed per truck
You're right Doug. One per truck, not per team.

Hearing db talk about the APCs in the interview actually soothes my fears about how the APCs will be used. His voice has a calming effect. Looking forward to .85 quite a bit!


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Old 01-02-2009, 01:42 AM   #124
GreedoNeverShot

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Default Re: [Gameplay] Logistics

That will fix a lot of the problems, but will create varieties of new ones or add to the current ones. I haven't played with it yet, so I won't say anything more than that.

"If you outlaw guns, only Outlaws will have guns."
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Old 01-02-2009, 01:54 AM   #125
Airsoft Soldier

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Default Re: [Gameplay] Logistics

no more rally point kit requests?
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Old 01-02-2009, 02:07 AM   #126
CodeRedFox
Retired PR Developer

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Default Re: [Gameplay] Logistics

read much AS?



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Old 01-02-2009, 02:16 AM   #127
Airsoft Soldier

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Default Re: [Gameplay] Logistics

it's ASS and no not really
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Old 01-02-2009, 02:20 AM   #128
[uBp]Irish

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Default Re: [Gameplay] Logistics

this is pretty much the same cannon fodder we've had to experience with every release of PR. from .4 to now, every change has made people mad in some way shape or form. From deviation changes, to removing SL spawn abilities, to the removal of even engineer C4.

The fact is, it doesnt matter because you will get over it, adapt, or leave. Stop complaining about changes that you haven't even got to play with yet. You're worrying about what you're experiencing now and applying it to something that hasnt even been released yet. The dev's could change 100 things from now till release. We've already seen all the chances from the 3 editions of the changelogs they've posted. Stop crying about what you havent even experienced yet.

If anything, thank the dev's for trying something new and getting away from the repetitive gameplay that is applied to maps over and over again. Anyone can storm through Kashan in a hummvee smashing through the gates at bunkers. Like every other release it's now the time to accept the changes that the dev's are giving us and find a way to make it work.

Just like in every release, this game is evolving from what vbf2 was, to something that requires us to actually accept situations and rely on people. I know the problems we all have with public players that apply a vbf2 mentality to PR. I want to believe the Dev's also know this, so for once we should at least put some faith in the Dev's to see where they are taking PR, and us, as a community with it. We dont even know what .85 is going to have in it, since noone of us have ever played it. Take your fears to when it is released. The dev's dont need "i told you so's". Just support. This is still there game. Accept or get over.


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Old 01-02-2009, 02:24 AM   #129
Conman51

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Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [uBp]Irish View Post
this is pretty much the same cannon fodder we've had to experience with every release of PR. from .4 to now, every change has made people mad in some way shape or form. From deviation changes, to removing SL spawn abilities, to the removal of even engineer C4.

The fact is, it doesnt matter because you will get over it, adapt, or leave. Stop complaining about changes that you haven't even got to play with yet. You're worrying about what you're experiencing now and applying it to something that hasnt even been released yet. The dev's could change 100 things from now till release. We've already seen all the chances from the 3 editions of the changelogs they've posted. Stop crying about what you havent even experienced yet.

If anything, thank the dev's for trying something new and getting away from the repetitive gameplay that is applied to maps over and over again. Anyone can storm through Kashan in a hummvee smashing through the gates at bunkers. Like every other release it's now the time to accept the changes that the dev's are giving us and find a way to make it work.

Just like in every release, this game is evolving from what vbf2 was, to something that requires us to actually accept situations and rely on people. I know the problems we all have with public players that apply a vbf2 mentality to PR. I want to believe the Dev's also know this, so for once we should at least put some faith in the Dev's to see where they are taking PR, and us, as a community with it. We dont even know what .85 is going to have in it, since noone of us have ever played it. Take your fears to when it is released. The dev's dont need "i told you so's". Just support. This is still there game. Accept or get over.

yes agreed

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Old 01-02-2009, 02:24 AM   #130
Jjjootjohn

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Default Re: [Gameplay] Logistics

What will become of Op. Barracuda? Because whenever I play US, I always end up grabbing a humvee from a firebase, since the Chinese has quite a bit of .50 cal. mounted vehicles which need taken care of, and a chopper is no good (For me, atleast) to transport from the ground, to another location on the ground. Most of the time, you need to enter with a "bang", or atleast, undetected, and a Huey versus 6 Nanjings and FAV's is not the right kind of bang

I can see Barracuda turning into Chinese kill fest and US carrier party as long as there's only choppers.
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