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#111 | |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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#112 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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I meant to ask, are the vehicle loadouts on any maps being tweaked? To add more APCs?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#113 | |
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Additionally, in regards to ground transport, from what i heard in the interview, the chinese still do not have any kind of stryker-esque vehicle (VN-3) in this version and no mention was made of a replacement for the MEC (new vodnik). | |
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#114 |
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Banned
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In the interview DB does say there will be more APC's so there wont necessarily be any more lack of transport than there is now (except trucks have 5mins spawn = apcs have 10 min spawn)
The main problem is we will see alot less infantry on the field - this cant be good when PR is moving towards larger maps - and the problem gets amplified on less than full servers. I hope the suggestion that the APC position can be used without a crewman kit, and by people from different squads will be considered. PS Doug - in the interview he said one repair station per team, which is placed by the logistics truck that anyone can drive. EDIT : I hope the suggestion that the APC gunner position can be used without a crewman kit, and by people from different squads will be considered. |
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Last edited by [R-MOD]Eddiereyes909; 01-02-2009 at 02:07 AM..
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#115 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#116 | |
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^the reasoning? Not anything against it, but what would it improve?
anyways, not yet properly addressed, but will faction specific supplies be faction gun specific? probably even harder to code, but it would be an awesome improvement too. Makes people think twice when picking up an enemy kit on whether or not they'll be able to resupply. Edit, my Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by [R-MOD]Eddiereyes909; 01-02-2009 at 02:08 AM..
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#117 |
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I was talking about the repair crates that are dropped by logistics vehicles, of which, according to (at least) the screenies from fools road, there will be multiple. I find it hard to believe that there can only be one crate per side even with four vehicles. He is not completely clear as to the nature of whether there will be just one globally in existance for the whole side or just one per each logistics vehicle in the map, so don't go jumping to conclusions.
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#118 | |
![]() Join Date: Jul 2008
Posts: 110
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"- Jackson_Action"
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#119 |
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Please tell us that Humvees will respawn at the main base on Ramiel (or any insurgent) more frequently now, since the FOBs can't spawn them!
I've had a blast doing effective, rapid support, Humvee convoys here recently. |
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#120 |
![]() Join Date: Jul 2008
Posts: 110
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"- Jackson_Action"
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| gameplay, logistics |
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