project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 01-02-2009, 12:11 AM   #111
Skodz
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Incomplete Spork View Post
I agree. Devs don't take this as a personal hit but you don't seem to play many normal games the way you are making these changes. Even though to play pr you do need some smarts but all you are doing now is screwing the game over to where the only fun in it is to play with your clan or in a tournament.

Look, you can't fix stupid. There will always be people soloing these tanks and these new logistics things to the front lines. I know the game is Project Reality but I also like to have, not have a chore playing the game. I'm gonna hold off talking about the new PR till I actually play it but this just seems like it's even harder to play in a pub game.
totally agree 100% with everything.
Skodz is offline
Old 01-02-2009, 12:14 AM   #112
Colonelcool125

Colonelcool125's Avatar
Default Re: [Gameplay] Logistics

I meant to ask, are the vehicle loadouts on any maps being tweaked? To add more APCs?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Don't let chafed nipples ruin your day
Words to live by.
Colonelcool125 is offline
Old 01-02-2009, 12:19 AM   #113
Dougalachi

Dougalachi's Avatar
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by spacemanc View Post
Ive listened to the interview now. There will be no more jeeps except on insurgency maps, and no more transport trucks on any maps - just light APC's and helis for transport.

The repairs will be from a "repair point" which is deployable from a logistics truck which anyone can drive. There can only be one "repair point on the map at one time.

From my experiences of any maps with alot of armour, the armour sq likes to keep repairs with them, so what is to stop them hogging the repair truck, so they have repairs close to them, following them round and the rest of the team dont?

Also the logistics truck is drivable by anyone, so considering that the new changes will possibly limit transport more than it is now - what is there to stop someone taking a logistics truck as a one man transport to the front line, and then abandoning it?
From what I understood, unless there is only one repair vehicle in the map, there can be more than one repair station up at one time. In other words, one repair station PER vehicle. Also, I thought he only said reduced numbers of HMMWV, but I don't remember exactly.

Additionally, in regards to ground transport, from what i heard in the interview, the chinese still do not have any kind of stryker-esque vehicle (VN-3) in this version and no mention was made of a replacement for the MEC (new vodnik).
Dougalachi is offline
Old 01-02-2009, 12:27 AM   #114
space
Banned
Default edits

In the interview DB does say there will be more APC's so there wont necessarily be any more lack of transport than there is now (except trucks have 5mins spawn = apcs have 10 min spawn)

The main problem is we will see alot less infantry on the field - this cant be good when PR is moving towards larger maps - and the problem gets amplified on less than full servers.

I hope the suggestion that the APC position can be used without a crewman kit, and by people from different squads will be considered.

PS Doug - in the interview he said one repair station per team, which is placed by the logistics truck that anyone can drive.

EDIT : I hope the suggestion that the APC gunner position can be used without a crewman kit, and by people from different squads will be considered.
space is offline
Last edited by [R-MOD]Eddiereyes909; 01-02-2009 at 02:07 AM..
Old 01-02-2009, 12:35 AM   #115
Colonelcool125

Colonelcool125's Avatar
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by spacemanc View Post
PS Doug - in the interview he said one repair station per team, which is placed by the logistics truck that anyone can drive.
There is no repair station. There are repair crates and repair depots. Which one are you talking about?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Don't let chafed nipples ruin your day
Words to live by.
Colonelcool125 is offline
Old 01-02-2009, 12:38 AM   #116
McBumLuv

McBumLuv's Avatar
Default

^the reasoning? Not anything against it, but what would it improve?

anyways, not yet properly addressed, but will faction specific supplies be faction gun specific? probably even harder to code, but it would be an awesome improvement too.

Makes people think twice when picking up an enemy kit on whether or not they'll be able to resupply.

Edit, my
Quote:
^reasoning?
was directed at Spacemanc, stupid lack of edit


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline
Last edited by [R-MOD]Eddiereyes909; 01-02-2009 at 02:08 AM..
Old 01-02-2009, 12:52 AM   #117
Dougalachi

Dougalachi's Avatar
Default Re: [Gameplay] Logistics

I was talking about the repair crates that are dropped by logistics vehicles, of which, according to (at least) the screenies from fools road, there will be multiple. I find it hard to believe that there can only be one crate per side even with four vehicles. He is not completely clear as to the nature of whether there will be just one globally in existance for the whole side or just one per each logistics vehicle in the map, so don't go jumping to conclusions.
Dougalachi is offline
Old 01-02-2009, 12:53 AM   #118
sentinel
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by Tirak View Post
Why is it that every time someone asks about Artillery or more seats on a tank or more and better aircraft, we always get the same line trotted out about "Taking men from the battlefield" then you look over here and they want to turn most of the team into support elements instead of combat. You've nerfed the engineer to nothingness, you've taken away any form of light recce, and you've taken away any ability for a squad to operate independently. I get that you want to make the game more teamwork oriented, I really do, but you're forcing teamwork. You're looking at things and saying "Players aren't doing exactly what I want so I'll make it impossible to do anything unless they do exactly what I want" instead of allowing the player to work with what they have and come up with their own ideas.
WORD! What if I don't wanna go with a 6 man squad with 50% useless human beings (smacktards)? What if I only want 3 man squad with people that I know and trust? Then there aren't any small vehicles to do recon/ambush/Sniping/or apc hunting. Kinda takes aspects out of the game. So when we need to fall back after a successful ambush we have to wait for "mom" to pick us up. Well we can always walk and there is always that guy with a littlebird flying over your squad revealing your plan to the enemy... Nice

"- Jackson_Action"
sentinel is offline
Old 01-02-2009, 12:54 AM   #119
[T]waylay00

[T]waylay00's Avatar
Send a message via AIM to [T]waylay00
Default Re: [Gameplay] Logistics

Please tell us that Humvees will respawn at the main base on Ramiel (or any insurgent) more frequently now, since the FOBs can't spawn them!

I've had a blast doing effective, rapid support, Humvee convoys here recently.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[T]waylay00 is offline
Old 01-02-2009, 12:59 AM   #120
sentinel
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by [T]waylay00 View Post
Please tell us that Humvees will respawn at the main base on Ramiel (or any insurgent) more frequently now, since the FOBs can't spawn them!

I've had a blast doing effective, rapid support, Humvee convoys here recently.
yeah.. And Ramiel is a BIG map.

"- Jackson_Action"
sentinel is offline
Closed Thread


Tags
gameplay, logistics
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:49 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.