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#101 |
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Banned
![]() Join Date: Dec 2008
Location: Texas
Posts: 442
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I agree. Devs don't take this as a personal hit but you don't seem to play many normal games the way you are making these changes. Even though to play pr you do need some smarts but all you are doing now is screwing the game over to where the only fun in it is to play with your clan or in a tournament.
Look, you can't fix stupid. There will always be people soloing these tanks and these new logistics things to the front lines. I know the game is Project Reality but I also like to have, not have a chore playing the game. I'm gonna hold off talking about the new PR till I actually play it but this just seems like it's even harder to play in a pub game. |
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#102 |
![]() Join Date: Jul 2008
Posts: 90
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Lets hope so.. Also why not take it to a ho nuva leva by making the engineer wrench only work while repair station in nearby. In fact make engineers only thing to repair vehicles, so that the tanks squad would need their own pit crew. Instead of making the repair station a self-repairing station.
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"- Jackson_Action"
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#103 | |
![]() Join Date: May 2008
Location: Lake Forest, California
Posts: 1,279
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#104 |
![]() Join Date: Aug 2005
Location: Ohio
Posts: 895
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Theres a differents between APC and IFV too
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#105 |
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i guess they'll balance out the APCs to earlier number of trucks etz..
I am just curious on the kit request thing. lots of driving for the truck dropping of crates everywhere. LOTS. But now an ambush on the supply lines will hurt!! |
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Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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#106 |
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PR Mapper Team
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Theres a difference in simply giving up on the PR player base by giving them exactly what the bottom of the barrel* would seemingly force us to do and striving to push PR more and more away from BF2's gameplay.
The DEV team will continue to raise the bar and ask that the player base, the mature player base, continue to move up with us farther and farther from original BF2. We did it with Insurgency mode, we did it with rally points, we did it with removing SL spawn, we did it with removing all but the most basic kits from the initial spawn screen. You guys act like we never play the game, but did you ever think that we realize these problems with the current gameplay and are simply not letting those few bad rounds, or immature players, from ruining the way the game was meant to be played. Will there be tards? Always. Will the majority of the players get used to these changes and make PR better for it? Yes. * and please note, Im note referring to any of you here as "bottom of the barrel" I mean those who steal assets and refuse to work as a team, etc |
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#107 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,712
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Why is it that every time someone asks about Artillery or more seats on a tank or more and better aircraft, we always get the same line trotted out about "Taking men from the battlefield" then you look over here and they want to turn most of the team into support elements instead of combat. You've nerfed the engineer to nothingness, you've taken away any form of light recce, and you've taken away any ability for a squad to operate independently. I get that you want to make the game more teamwork oriented, I really do, but you're forcing teamwork. You're looking at things and saying "Players aren't doing exactly what I want so I'll make it impossible to do anything unless they do exactly what I want" instead of allowing the player to work with what they have and come up with their own ideas.
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"That means, Sir Isaac Newton is the deadliest son of a gun in space"
-Anon Gunnery Chief |
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#108 | |
![]() Join Date: May 2008
Posts: 450
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Anyways, it's perfectly logical to assume there will not be any teamwork between APCs and Infantry. Because there is none now, and there never has been. (i'm talking about the average public game) Those that say people who take an APC will have to know that they need to transport the infantry, aren't right (conman I played a game today where my squad ran to get transport/a kit from the APC, and he looked at us, and just sped away from us. If these changes are going to fix that, I'm definitely for them. | |
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#109 | |
![]() Join Date: Aug 2008
Location: St. Catharines, ON
Posts: 3,368
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yes, there will always be smacktards, but giving them less of a reason to act as such will also discourage them and allow servers better administering, thus better gameplay. | |
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#110 |
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PR Beta Testing Team Member
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 2,834
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I will have to see them in action, but on paper, I am not excited about the reliance on APCs for transport. First, I really like Hummers and Vodniks, so it stinks that there's going to be less, but I'm afraid that without them for transport, there's going to be more reliance on walking everywhere, rather than on the APCs.
I still can't wait for .85. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety." -Benjamin Franklin "Everywhere in life is somewhere else, and you get there in a car" -E.B. White |
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