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Old 01-01-2009, 11:25 PM   #91
sentinel
Default Re: [Gameplay] Logistics

Quote:
Originally Posted by daranz View Post
I do hope that we'll see plenty of APCs now that they are the primary transportation vehicle. A lot of people will have to adjust to the idea of being transported in APCs, and I predict a lot of rage as APC crews and infantry squads disagree on what a safe spot to drop infantry is.
Very good point... If the apc and infantry are in different the squad there will be trouble. APC with a full squad in the back stops to fire on inf and gets blown up by a HAT. 8 guys in a tin can is a dream target for AT, TOW and tank. I think I will be doing a lot of walking in 0.85, fine by me..

"- Jackson_Action"
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Old 01-01-2009, 11:26 PM   #92
Skodz
Default Re: [Gameplay] Logistics

Wut?? Engineer will not be able anymore to repair vehicles... wtf
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Old 01-01-2009, 11:27 PM   #93
Skodz
Default Re: [Gameplay] Logistics

Way to make it even more useless...

Sorry unable to edit
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Old 01-01-2009, 11:31 PM   #94
sentinel
Default Re: [Gameplay] Logistics

Engineers will be the ones driving the trucks I guess.. Would make sense. Officers should focus in leading, not trucking.

"- Jackson_Action"
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Old 01-01-2009, 11:32 PM   #95
Skodz
Default Re: [Gameplay] Logistics

The problem is we cannot trust anyone to drive as SL, most chances are they will crash it or run it straight into ennemy...

I know RL, leaders do not drive but this is just not possible in PR most of the time.
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Old 01-01-2009, 11:32 PM   #96
space
Banned
Default Re: [Gameplay] Logistics

Ive listened to the interview now. There will be no more jeeps except on insurgency maps, and no more transport trucks on any maps - just light APC's and helis for transport.

The repairs will be from a "repair point" which is deployable from a logistics truck which anyone can drive. There can only be one "repair point on the map at one time.

From my experiences of any maps with alot of armour, the armour sq likes to keep repairs with them, so what is to stop them hogging the repair truck, so they have repairs close to them, following them round and the rest of the team dont?

Also the logistics truck is drivable by anyone, so considering that the new changes will possibly limit transport more than it is now - what is there to stop someone taking a logistics truck as a one man transport to the front line, and then abandoning it?
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Old 01-01-2009, 11:34 PM   #97
Skodz
Default

A "repair crate" dropped on the ground is much more realistic repairing a vehicle then a human repairing it with a tool... Obviously...

Spaceman is right, this change is aweful seriously. Ingeneer repairing vehicles is much better.

R-Dev think PR Players are mature enough to handle such gameplay change... You should play more of your own game.
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Last edited by [R-MOD]Eddiereyes909; 01-01-2009 at 11:59 PM..
Old 01-01-2009, 11:43 PM   #98
sentinel
Default Re: [Gameplay] Logistics

Ou man... Can be driven by any one?! So the Officer takes the truck and a one guy with a shovel. Drives to a spot places FB and that one guy builds the FB. while the Officer sits in the AA and the rest of the squad travels on foot. I hope I wont be the guy building.

Nothing changes..

"- Jackson_Action"
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Old 01-01-2009, 11:45 PM   #99
Conman51

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Default Re: [Gameplay] Logistics

i think the argument that there will be no team work with the APC squads is dumb because when a squad makes a APC squad in the next patch they will have to know that they have given them selves up for the team and now they are a transport

the only reason some people see the APC as a mini tank is because that's how they were in bf2....but with if the team wants to win they will transport people.....the devs broke other bf2 mentalities like medic spam and run n gun w/ no cover and even lone wolfing...so they can fix the APC light tank too

i don't like some of the changes but its not enough for me not to like PR and i didn't like some of the changes BEFORE i played .8...but i trust them and that it will weed out the weak and help keep the team players

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain
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Old 01-01-2009, 11:45 PM   #100
Zrix
Supporting Member

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Default Re: [Gameplay] Logistics

Looking good!

All of the changes sounds great, really like the "new" role of the APC.

I assume the repair crate repairs so slowly that its no use standing next to it and tank damage, like in vBF2?


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