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Old 12-13-2008, 10:12 AM   #41

STORM-Mama's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by -CJ- View Post
Really nice !

But I think you shoul pu a small delay before tge explosion, a real grenade don't explode when you peull out the pin
Read posts on previous pages, mate. IMO this is better than nothing.
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Old 12-13-2008, 10:13 AM   #42

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

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Originally Posted by STORM-Mama View Post
Read posts on previous pages, mate. IMO this is better than nothing.
sorry my bad

Sorry for my english
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Old 12-13-2008, 10:14 AM   #43

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

How slow do you have to go over it to avoid triggering? Crawling? Crawling with sights up? Walking with sights up?

There isn't a throttle for infantry in BF2, so I do hope there is one definite state that can be used to avoid triggering the wire. Kind of to simulate stepping over the wire carefully without resorting to having everyone waste a year's supply of sprint and jumping over it like an idiot.


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Old 12-13-2008, 10:33 AM   #44
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Nice

I can already see tons of Teamkills, yay !
Is it destroyable ? Does it blow up when shot on ? With a grenade ? Or C4 ?
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Old 12-13-2008, 10:46 AM   #45
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

you know, i would imagine you could just walk through another door, or jump it.


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Old 12-13-2008, 11:36 AM   #46

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by [R-DEV]Rhino View Post
ye, we tried and tried again to try and get a delay, but we just couldn't get it to work, easy to do it to a hand nade as you just give the projectile a "time to live" value, thou if you give this a "time to live", it would just blow up 4secs after you placed it on the ground
There was no way we could find of giving it a delay after trigger, hard coded stuff
I see, I love it anyways. Good job Mate !
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Old 12-13-2008, 11:37 AM   #47
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Can you make the Object destructible?? So if you notice the wire, you can chuck a grenade in the room simulating causing a secondary explosion?? Defusing the booby trap?? And will Engineers be able to defuse the Trap, With their wrench possibly??


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Old 12-13-2008, 12:01 PM   #48
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

I am still not pleased

Remotely detonated claymores for conventional forces!
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Old 12-13-2008, 12:15 PM   #49

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by Waaah_Wah View Post
I am still not pleased

Remotely detonated claymores for conventional forces!
Waaah is never satisfied, is he??

But then agian he's got a point. Bring back the AP-rifle (Perimiter defence) and we're talking.
Good job, rhino & CO!! Games getting more exciting by the day!!

Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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Old 12-13-2008, 12:19 PM   #50

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

I'll for sure be EVEN MORE careful when clearing rooms on insurgency maps now,lol.Good ole' homemade claymores,haha.
good work.


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