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#41 |
![]() Join Date: Feb 2008
Location: Stockholm
Posts: 646
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#42 |
![]() Join Date: Sep 2007
Posts: 154
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Sorry for my english
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#43 |
![]() Join Date: Apr 2007
Posts: 1,580
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How slow do you have to go over it to avoid triggering? Crawling? Crawling with sights up? Walking with sights up?
There isn't a throttle for infantry in BF2, so I do hope there is one definite state that can be used to avoid triggering the wire. Kind of to simulate stepping over the wire carefully without resorting to having everyone waste a year's supply of sprint and jumping over it like an idiot. |
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#44 |
![]() Join Date: Jun 2007
Posts: 107
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Nice
I can already see tons of Teamkills, yay ! Is it destroyable ? Does it blow up when shot on ? With a grenade ? Or C4 ? |
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#45 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 5,863
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you know, i would imagine you could just walk through another door, or jump it.
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#46 | |
![]() Join Date: Jul 2007
Location: Poland
Posts: 58
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Quote:
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#47 |
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PR Beta Testing Team Member
![]() Join Date: Nov 2007
Posts: 247
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Can you make the Object destructible?? So if you notice the wire, you can chuck a grenade in the room simulating causing a secondary explosion?? Defusing the booby trap?? And will Engineers be able to defuse the Trap, With their wrench possibly??
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#48 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,197
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I am still not pleased
Remotely detonated claymores for conventional forces! |
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#49 | |
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But then agian he's got a point. Bring back the AP-rifle (Perimiter defence) and we're talking. Good job, rhino & CO!! Games getting more exciting by the day!! | |
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Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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#50 |
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I'll for sure be EVEN MORE careful when clearing rooms on insurgency maps now,lol.Good ole' homemade claymores,haha.
good work. |
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| Tags |
| omg is that a claymore1, weapon, weapons |
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