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Old 12-13-2008, 06:43 AM   #11

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Yay, something that kind of resembles a claymore


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Old 12-13-2008, 06:43 AM   #12
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

hehe, Über nice!


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Old 12-13-2008, 06:44 AM   #13

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by [R-COM]Outlawz View Post
Why not make it proximity triggered
Because you then have a claymore?

Quote:
Originally Posted by [R-COM]Outlawz View Post
a long pole that everyone can see for the trigger?
Or at least make the pole thinner.
I think it's the same as the Trigger Flares, which everyone (including my own squad who I told everyone: "I PUT A TRIP FLARE AT THE DOOR!!") seems to miss.


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Old 12-13-2008, 06:45 AM   #14
Oak

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

It really fits my idea of insurgency weapon, so this is great, and the animation is EXCELLENT.
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Old 12-13-2008, 06:46 AM   #15
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Kewlz.


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Old 12-13-2008, 06:47 AM   #16

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

ZOMGZ!!!!11!! It's a claymore!

I think this will be better then the claymore. It's a DIY claymore x10


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Old 12-13-2008, 06:53 AM   #17
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

OMG no we need to watch out for those Nasty things


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Old 12-13-2008, 06:53 AM   #18

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Looks great but why does it explode instntly when soldier touches the wire ? Soldier tripping on wire should pull the grenade out of the can which should release the spun and grenade should explode after ~4 seconds.
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Old 12-13-2008, 06:55 AM   #19
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by Kirq View Post
Looks great but why does it explode instntly when soldier touches the wire ? Soldier tripping on wire should pull the grenade out of the can which should release the spun and grenade should explode after ~4 seconds.
ye, we tried and tried again to try and get a delay, but we just couldn't get it to work, easy to do it to a hand nade as you just give the projectile a "time to live" value, thou if you give this a "time to live", it would just blow up 4secs after you placed it on the ground
There was no way we could find of giving it a delay after trigger, hard coded stuff


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Old 12-13-2008, 07:03 AM   #20
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Looks awesome!


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