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Old 10-09-2008, 02:15 PM   19 links from elsewhere to this Post. Click to view. #1
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Default [Map] Feyzabad - discontinued

[Map] Feyzabad, Afghanistan [WIP]
Updated 12/08

Features
  • Real area of operation (real data used)
  • Recreation in spirit of the area
  • Blufor(undecided) vs Taliban
  • Hard MilSim gameplay
  • WIP 200 to 500m cap radius in each town (Effects OPFOR ability to spawn vehicles, Weapons, and RP)
  • River that travels from on side to the other with little towns here and there.
  • High mountain areas with small towns scattered
  • Snowy areas
  • Military Airports (BLUFOR Air power only spawns after "Radio Free Afghanistan" is capped, which is not an easy flag)
  • BLUFOR teamwork will rely on airpower (Transportation & CAS)

Update: Development cycle
  • R&D
  • Map Development
  • Static Development
  • Lightmapping
  • Faction placement
  • Testing

Assets reward system will be expanded over the Korengal ideas. No more free assets.










All WIP and subject to change at any point with out notice.



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Last edited by [R-DEV]CodeRedFox; 01-03-2009 at 08:44 PM..
Old 10-09-2008, 02:18 PM   #2
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Looking good
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Old 10-09-2008, 02:23 PM   #3

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

I cant write what I'm feeling, just show:



@_@ !!!


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Old 10-09-2008, 02:24 PM   #4
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Codered is making a map?

that's all I needed to know

It'll be great

Quote:
- Insurgency or some new flavor of
Sounds fascinating

I really like that you have kept cappable flags with associated bonuses as well as the standard insurgency in Korengal, looking forward to it here as well.


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Old 10-09-2008, 02:24 PM   #5

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

looks nice.
what i would like to see is more trees on the hills (like fools road) and 2 apcs for the non militia/insurgent faction only.
the other faction should have quite a few rpg spawns based at their spawnpoints and only jeeps with machineguns.
important would be that the mobility for both of the forces should be a lot higher than say fools road. choppers and jeeps, and a lot of jeeps for the insurgents/militia too. fools road is such an infantry gaming killer, so i think that there should be a lot of vehicles that spawn quite regularly (for both sides).

but i have faith in you ;D


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Old 10-09-2008, 02:26 PM   #6
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Heheh, my bugging wins!! But looks a great idea, if not just an experiment



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Old 10-09-2008, 02:26 PM   #7

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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Omg i love it....


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Old 10-09-2008, 02:27 PM   #8
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

The areas based on real life so I will try to match the area as close as I can, Plus trees on a 4km map = death



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Old 10-09-2008, 02:28 PM   #9
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Looks great


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Old 10-09-2008, 02:28 PM   #10
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Default Re: [Map] Feyzabad, Afghanistan [WIP]

Hehe, well whatever you do come out with, I'm sure it will epic pwn. If it's got anything like the detail Korengal has(which it does look like) then you will win forever!



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