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#31 |
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This is just... Wow. Ever since BF2 was released, I've been dreaming about the day when AA finally is given the power it should have.
Two questions: 1. Will the AAVs have seperated driver and gunner positions? 2. Have the AAA gone through any changes/improvements? |
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#32 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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The damage missiles do is random. Well not random, but it depends on the closure rate. 1 will usually heavily damage, destroy, or set on fire what it hits. 2 is a bullet in the head. We can get much closer to reality as far as handling goes.
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#33 |
![]() Join Date: Jul 2006
Location: London
Posts: 1,016
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I am wondering how the eurofighter will be balanced against the other aircraft, it isn't a whole lot better but it is quite a bit more advanced and has a much better turn rate than say the J-10.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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#34 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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im just annoyed that the DEVs talk about balance everywhere but when it comes to planes they dont give a rats ass. Idk how theyre gonna make an aproximation to the apaches ability to destroy almost every single piece of armour including AA vehicles in kashan desert within 30 sec. From 7 kms away...
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#35 | |
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Quote:
I think the devs know what they are doing. Let's wait and see if they have something to say about it... | |
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#36 | |
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Quote:
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#37 |
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We can lock onto the armed littlebirds now so Qwai becomes a fair fight now right?
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#38 | |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Quote:
http://www.geocities.com/d_elazar/USA/bekaa.pdf Bekka valley is an example about how superior intelligence and tactics will prevail, regardless of platforms involved. I am growing tired of "oh well I have weapon XYZ, so I win." No, it should be "I have weapon X, my opponent has weapon Y, and now I will deploy in such a way that minimizes X's weaknesses and exploits Y's". So this whole mentality of building a massive wall of airdefenses or just charging into a SAM weapons free needs to be removed from PR. Well the door swings both ways IRL. As good as SAM's are, there are just as many AG weapons, most with longer range and are not targeting a maneuvering object, such as a SAM site. | |
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Last edited by CAS_117; 12-29-2007 at 04:41 AM..
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#39 |
![]() Join Date: May 2006
Posts: 2,148
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Quote:I love the idea of circling at high altitude in a safe part of the map... recieve an attack order and lazer spot..then flares popping all the way, coming in to attack and bugging out asap
So what you are saying is.. if i dont use my flares i'll have them when i need them?... i think you need to re-read how the flares & AA work or re-read my post. Either way you seem a little confussed. |
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#40 |
![]() Join Date: Oct 2007
Location: Holland, Utrecht.
Posts: 409
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dude. isn't that the pilot can see where the missle is coming from in real?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [3dAC] MikeDude[NL] Playing PR since 0.2. Havn't touched bf2v since the moment I played PR. >PR addict< |
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