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#41 |
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Programming Manager
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It was a "LGB" but I wanted to call it "GPSGB" because it was the commander defining the target coordinates on the map and not with the SOFLAM. Yeah, for the engine the bomb is seeking an invisible laser target over there, but it's just a different approach that only the commander has.
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#42 |
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PR Operations Management
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@ AA whiners, chill out....AAV's will tear up jets that aren't acting on intel.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#43 |
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Amazing work guys...both planes and choppers are much improved this way..no idea why anyone would say the opposite about choppers. Top notch work!
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#44 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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i got a question to the DEVs: Is it impossible or just very hard to make stabilization on the different guns?
btw god thats some good work on the SOFLAM. |
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#45 |
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will the first bomb {the LGB} be able to hit a moving target?
great job by the way i think i messed up my pants watching this |
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known in-game as BOOMSNAPP
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#46 |
![]() Join Date: Jun 2007
Posts: 1,835
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The Havoc is so stable it is imobile if you want it to be. I can park a havoc in the sky, leave the controls and go make myself a drink, come back & it wont have moved an inch. Should be stable enough?
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#47 |
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I'm totally amazed. I was dreamming for it since devs mentioned it for the first time. ...and now it's a reality! Pinch me, maybe I'm dreamming again!
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#48 | |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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Quote:
Never noticed that. I find the apache smooth as silk and a really nice stable tankbusting platform. The "flip" youre talking about (or what I notice) comes in very useful. had an old battle rec somewhere where we got hit by a missle and the speed that the apache could do that wierd split S thing and get out of there avoided the hail of hydras that came following. Regards to target aquistition and adjustment. as an SL I'd be lasing the target and communicating his direction of view. and if a tank can shoot down the apache in those few short seconds then credit to him :P Id like to see tanks with smoke screens like the Shtore-1 system has. IR smoke that disrupts target locks by hellfires etc. Considering there's no tracking tone a Tank driver would have to be very fast on the smoke to break the lock before the chopper releases the missle. My bet would be that 9 out of 10 times the tank driver wont be fast enough. and itll give tanks some sort of countermeasures which it seems they'll be needing. | |
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#49 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,120
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@Saber_tooth: Yeah every chopper can pull a perfect hover using the old mouse and keyboard...kinda gives your a gunner a funny feeling as you take a leak while he shoots rockets. It would seem silly to require chopper pilots to pull that off everytime they wanted to fire a manual decently ranged shot though doesn't it? I hear the system works great though so I'm looking forward to it and trust that we won't have to jump through those kinds of hoops for simple rocket play.
@Sadist - I like that idea a lot, I think it actually might work at some point as well...though hellfires don't use IR systems the smoke could break the laser contact I guess. |
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#50 |
![]() Join Date: Dec 2007
Posts: 29
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aah sabre tooth, reminds me of good times, hovered at north village and went down stairs to eat, 10 - 15 min later the chopper was still alive, and the gunner was happy happy happy. :P
Anyways will the hellfire laser targetet mode, (the fire and forget missile) be deployed by SOFLAM or by the gunner himself? |
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| Tags |
| cas, designation, gameplay, laser, target |
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