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#31 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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The lake really should have small streams going into it with the volume of water leaving via rapids, if that water is coming in then it should have a similar sized river flowing out unless the ground is very porous. Either way it needs more rivers of it would probably dry up/empty, depending which way the big river is flowing.
It just doesn't seem right to have one river to it. The water level should fluctuate a lt if it does, and the village on the river side would not have been built there because of the risk of flooding. |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#32 |
![]() Join Date: Aug 2007
Posts: 2,620
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maybe a good idea.. next time when you take screenshots turn your Anti Aliasing on it gives the picture a nicer look.. just my thoughts.. Reality nice map btw, cant wait to take everyone down with the Attack Chopper!! hehe
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#33 |
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PR Mapper Team
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the river is flowing into the lake, not out, there are many lakes like this in the world that only have lakes flowing in and no rivers flowing out and also seen plenty of lakes with loads of water flowing out of them but looking rather small and nothing flowing into them.
EDIT: AA is on, just not on full, these are just my normal play settings and as the Map is swill WIP, no point straining my pc, when its final i will shove my GFX upto full |
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#34 |
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PR:BF2 Developer
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Coal mine looks a bit bare, maybe a fence on some parts, since these sort of areas are usually secured, maybe some wrecked trucks etc.
Also new guard towers and hesco walls w00t |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#35 |
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PR Mapper Team
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the Coal Mine has been evacuated with the British advance, thou ye have thought about doing a fence around the perimiter top but that would stop tanks moving upto the edge, and would be a barrier for AT rockets / tank shells, aswell as the main problem as they do not join at all well unless they are done on the grid as the top wire just overlaps, docent meet and looks crappy etc
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#36 | |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Quote:
I would still prefer a few more rivers, or at least riverbeds, leading into/away from the main lake. It just doesn't look right to me, there are large areas of land with no obvious drainage channels. The pylons look really good, BTW, can you climb them if you get to the ladder which should be 3-4 metres off the ground? Just to look around. | |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#37 | |
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PR Mapper Team
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Quote:
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#38 |
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PR Audio Team
![]() Join Date: Dec 2005
Location: Berlin, Germany
Posts: 1,784
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nice screens rhino. shame that we have to life with that crippled view distance..
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#39 |
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Looks like a very sexy map cant wait to play it. And im loving all of those tanks
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#40 |
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Nice Rhino,Nice!I saw all those Chinese tanks and APC's!
Maybe we could get some Challenger II's and Warriors in to combat them sir? |
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