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Old 12-10-2007, 01:36 PM   #21
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Christmas teasers!


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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
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Old 12-10-2007, 02:08 PM   #22

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so just flip dragon and mestia and merge the two together. or just rotate the whole thing 180 degrees.


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Old 12-10-2007, 02:11 PM   #23
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Quote:
Originally Posted by [uBp]Irish View Post
so just flip dragon and mestia and merge the two together. or just rotate the whole thing 180 degrees.
na, cos then the other 2 maps magnetic north would be incorrect

its not a issue, I was just wondering if any one would notice


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Old 12-10-2007, 02:21 PM   #24

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well i noticed before but didnt say anythign thinking maybe it would be like Militia making an offensive agains the british to drive them out moving from North --> south, but eh, thought it was working as intended

o well. you figure it out. cause.. that's what we play your game for.


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Old 12-10-2007, 02:27 PM   #25
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Seems to me that unless anyone is a serious topographical geography nut they won't actually realise once the maps are being played seperately that the south-western corner of Mestia is 90' out of kilter with the north-eastern corner of Dragonfly lol.

It's only when you see all three overheads like that that the problem leaps out at you...

...oh, and I noticed that Mestia was rotated through 90' within about 2 seconds of looking at the picture, sorry R!


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Old 12-10-2007, 04:43 PM   #26

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that is sex.
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Old 12-10-2007, 05:24 PM   #27
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im glad to see it^^
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Old 12-10-2007, 05:35 PM   #28

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nice try, but in no way those are gegraphically connected LOL but nice try, and more improtantly nice maps


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Old 12-10-2007, 05:41 PM   #29
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Quote:
Originally Posted by HughJass View Post
nice try, but in no way those are gegraphically connected LOL but nice try, and more improtantly nice maps
why you say that? only AoM dont really fit cos of its colour textures and uses diffrent tree models but thats cos taxi didnt have me to help out before

AoM and Dragonflys heightmaps fit in very snugly, I did it myself, only thing thats really diffrent is the colour like said above, and maybe tree postions.

Fools Road and Dragonfly use more or less the same climate and textures, with a few minor tweaks here and there, the only real diffrence between the two are the lighting that make it look very diffrent from a minimap.

apart from that, they are pretty well a good match considering this is only a game engine.


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Old 12-10-2007, 06:12 PM   #30
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Thats a mad sweet concept, I like the stitch. Can't wait for finished product.


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