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#21 |
![]() Join Date: Feb 2007
Location: Califorina
Posts: 1,576
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Christmas teasers! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Someone please tell me that the above is irony. Or I'll rip my own eyes out with a sardine. -[R-Mod] Masaq |
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#22 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,590
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so just flip dragon and mestia and merge the two together. or just rotate the whole thing 180 degrees.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Rhino, that's wrong. -Jaymz |
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#23 |
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PR Mapper Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#24 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,590
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well i noticed before but didnt say anythign thinking maybe it would be like Militia making an offensive agains the british to drive them out moving from North --> south, but eh, thought it was working as intended
o well. you figure it out. cause.. that's what we play your game for. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Rhino, that's wrong. -Jaymz |
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#25 |
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HR Manager
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Seems to me that unless anyone is a serious topographical geography nut they won't actually realise once the maps are being played seperately that the south-western corner of Mestia is 90' out of kilter with the north-eastern corner of Dragonfly lol.
It's only when you see all three overheads like that that the problem leaps out at you... ...oh, and I noticed that Mestia was rotated through 90' within about 2 seconds of looking at the picture, sorry R! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Dogs bark but the caravan goes on" - Suma (Lead Programmer, BIS) |
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#26 |
![]() Join Date: Jul 2007
Posts: 266
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that is sex.
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#27 |
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im glad to see it^^
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#28 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,549
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nice try, but in no way those are gegraphically connected LOL but nice try, and more improtantly nice maps
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#29 | |
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PR Mapper Team
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Quote:
AoM and Dragonflys heightmaps fit in very snugly, I did it myself, only thing thats really diffrent is the colour like said above, and maybe tree postions. Fools Road and Dragonfly use more or less the same climate and textures, with a few minor tweaks here and there, the only real diffrence between the two are the lighting that make it look very diffrent from a minimap. apart from that, they are pretty well a good match considering this is only a game engine. | |
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#30 |
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PR Community Faction Lead
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 3,632
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Thats a mad sweet concept, I like the stitch. Can't wait for finished product.
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| Tags |
| map, maps, militia, series, wip |
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