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Old 12-23-2008, 03:57 AM   #41
JacenSolo

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Default Re: [Deployable] Razor wire & Tank traps

Very good idea and very good joob!!



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Old 12-23-2008, 04:35 AM   #42
Engineer

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Default Re: [Deployable] Razor wire & Tank traps

This will most certainly make it harder to design sealed bases, because no cars can get in or out. Perhaps model a gate of some sort for future, if possible. One per firebase/bunker.
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Old 12-23-2008, 05:08 AM   #43
Marmorkaka
Default Re: [Deployable] Razor wire & Tank traps

Great!

But can 50 cal fire take it out?
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Old 12-23-2008, 05:36 AM   #44
hall0

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Default Re: [Deployable] Razor wire & Tank traps

Cool
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Old 12-23-2008, 05:41 AM   #45
ERASERLASER

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Default Re: [Deployable] Razor wire & Tank traps

Can engies have there C4 back now pweety pwease
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Old 12-23-2008, 06:29 AM   #46
evya

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Default Re: [Deployable] Razor wire & Tank traps

Quote:
Originally Posted by ERASERLASER View Post
Can engies have there C4 back now pweety pwease
+1
also looks really cool!
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Old 12-23-2008, 06:39 AM   #47
HeXeY
Default Re: [Deployable] Razor wire & Tank traps

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Sounds like a management problem Consult your local CO.
New deplyable: Jump to get out of too heavily fortified bunkers and firebases

Nice work anyway, really looking forward to the next release, as always


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Old 12-23-2008, 06:42 AM   #48
Rangu

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Default Re: [Deployable] Razor wire & Tank traps

Oooh, that's very cool!

[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Old 12-23-2008, 10:56 AM   #49
LeChuckle
Default Re: [Deployable] Razor wire & Tank traps

Quote:
Originally Posted by Marc-5ive View Post
Wait,how do vehicles get out if they spawn at a firebase thats boxed in by these new barbed wire fences?
with a vodnik- theres always a way out


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Old 12-23-2008, 11:04 AM   #50
Smuke

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Default Re: [Deployable] Razor wire & Tank traps

Looks Great!


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