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Old 12-19-2008, 12:17 PM   #31
[R-DEV]AfterDune
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Default Re: [Statics] New Fields

Quote:
Originally Posted by Charity Case View Post
Looks like my idea caught on real fast
Lol, you joker


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Old 12-19-2008, 12:32 PM   #32
[R-DEV]Rhino
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Default Re: [Statics] New Fields

Quote:
Originally Posted by =Romagnolo= View Post
Fantastic work (again, as usual). Too bad we won't have these new grass statics for Qwai in 0.85 ... Why not ? (just curious)
because there are loads of floaters which will take me days of solid work to clean it all up and get it all looking spick and span as such so I want to fully confirm that there are no huge performance issues with some type of GFX card range or something as on paper this should really be quite laggy in some respects

And I didn't have that much time to clean it up before .85


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Old 12-19-2008, 12:53 PM   #33
PlaynCool

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Default Re: [Statics] New Fields

So does that mean that 0.85 is coming very soon?
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Old 12-19-2008, 12:54 PM   #34
[R-DEV]Rhino
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Default Re: [Statics] New Fields

no it just means there are higher priority stuff I need to be working on.


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Old 12-19-2008, 12:55 PM   #35
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Default Re: [Statics] New Fields

Looks nice,
Kinda reminds me of those screenshots that Invasion 1944 for Operation Flashpoint usually released. (they had some nice flower/grass fields in their mod aswell)

Example #1, Example #2, Example #3, Example #4.


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Old 12-19-2008, 12:59 PM   #36
JacenSolo

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Default Re: [Statics] New Fields

Very good job!! I love this grass!!



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Old 12-19-2008, 01:19 PM   #37
McBumLuv

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Default Re: [Statics] New Fields

Amazing stuff, can't wait for .85


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Old 12-19-2008, 01:45 PM   #38
sn1p3rslippinz

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Default Re: [Statics] New Fields

Yeh awesome work!! keep it up!
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Old 12-19-2008, 02:10 PM   #39
Simmage

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Default Re: [Statics] New Fields

Looks pretty awesome


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Old 12-19-2008, 02:11 PM   #40
hall0

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Default Re: [Statics] New Fields

Nice one but one thing bugs me
Quote:
Qwai will NOT have these fields in it for v0.85
Damn was so happy when i saw this version
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