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Old 12-19-2008, 08:43 AM   #11
[R-DEV]Hans Martin Slayer
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Default Re: [Statics] New Fields

great job, rhino!

this will add a lot!


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Old 12-19-2008, 08:43 AM   #12
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Default Re: [Statics] New Fields

Being static poppy fields, I guess they render at long range. Or are they undergrowth? (doubt it)
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Old 12-19-2008, 08:45 AM   #13
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Default Re: [Statics] New Fields

Ah ye the poppies, let me just edit my main post a sec


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Old 12-19-2008, 08:50 AM   #14
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Default Re: [Statics] New Fields

looks way better than the old ones, cant w8...


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Old 12-19-2008, 09:01 AM   #15
[R-DEV]Rhino
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Default Re: [Statics] New Fields

poppies added to first post, almost forgot to credit Pride's hard work there


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Old 12-19-2008, 09:05 AM   #16
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Default Re: [Statics] New Fields

very nice, now I can crawl through the grass instead of peggin it across like a madman
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Old 12-19-2008, 09:14 AM   #17
[R-DEV]AfterDune
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Default Re: [Statics] New Fields

Rhino, are these things the same size as the old ones? As in, replacing these in an existing maps is much easier then, also for the community. If they're a different size, existing maps (ground) may need to be altered (raised/lowered/re-painted) and re-lightmapped.


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Old 12-19-2008, 09:16 AM   #18
Bushrag
Default Re: [Statics] New Fields

Awsome!!! I've always hated the current fields as they would disappear after a very short distance... You guys rock!!!
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Old 12-19-2008, 09:20 AM   #19
[R-DEV]Rhino
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Default Re: [Statics] New Fields

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Rhino, are these things the same size as the old ones? As in, replacing these in an existing maps is much easier then, also for the community. If they're a different size, existing maps (ground) may need to be altered (raised/lowered/re-painted) and re-lightmapped.
no AD they are not the same size, they are much smaller... the maps do not need to be altered much apart from its undergrowth settings and no new lightmaps need to happen as overgrowth dont use lightmaps and these fields do not cast ligthmaps on the terrain.


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Old 12-19-2008, 09:41 AM   #20
[R-DEV]AfterDune
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Default Re: [Statics] New Fields

Rog, cheers .

I know the fields don't need to be lightmapped, but if the size was bigger for example, this may result in mappers needing to change the terrain, which may result a new lightmap of the terrain, etc . I know it's a long shot, but still, hehe. Good to hear anyways. Will put it in my map as well..


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