|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#91 |
![]() |
I'm no editor but looks awesome...
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#92 |
![]() |
After posts like these, I realize that my meager $ contribution to the PR effort is, well, meager.
|
|
__________________________________________________ _________________
If it's worth shooting once, shoot it again. |
|
|
|
|
|
#93 |
|
Banned
![]() |
well what is the problem with the fields now?
|
|
|
|
|
#94 | |
|
PR Mapper Team
![]() |
Quote:
It is no point into going into any more detail as only mappers and people who understand how the game works etc are really going to understand in how much potential these fields have compared to the old ones from a mappers point of view... put it simple, you do not have to have square fields like shown on the Qwai and Fallujah pics... | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#95 |
![]() |
Really very nice work!
This its good-road for PR mode!!! Sorry please for my bad english. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#96 |
![]() Join Date: May 2008
Location: Cornwall
Posts: 57
|
Looking good rhino
|
|
|
|
|
#97 |
![]() Join Date: May 2008
Posts: 2
|
What about the grass that appears through the car's bodies and buildings?
|
|
|
|
|
#98 |
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
|
This is the thing that will bring realism to PR, its just stupid to get shot by the enemy while you are prone in the grass 200m away, because he cant see the grass, but you can and you cant see him because of the grass near you ....
|
|
Forgive my bad English...
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#99 |
![]() Join Date: Apr 2009
Posts: 121
|
Haven't read the entire thread yet, but am I correct in understanding this will be ported over to the other maps to replace the dissapearing grass we have now?
Like Qwai for example, that large field in the north west is basically useless as cover (worse than useless actually since troops in the field can't see out easily but guys off on a hill can see them as if they were in an open plain). What's the ETA on this new grass being ported over to Qwai, Tad Sae, etc...? .9? |
|
|
|
|
|
|
|
|
![]() |
| Tags |
| fields, statcs, static, statics |
| Thread Tools | |
| Display Modes | |
|
|