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Old 12-24-2008, 12:50 PM   #91
Cptkanito

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Default Re: [Statics] New Fields

I'm no editor but looks awesome...


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Old 12-24-2008, 12:54 PM   #92
Scandicci
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Default Re: [Statics] New Fields

After posts like these, I realize that my meager $ contribution to the PR effort is, well, meager.

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Old 12-24-2008, 01:46 PM   #93
mp5punk
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Default Re: [Statics] New Fields

well what is the problem with the fields now?
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Old 12-24-2008, 05:07 PM   #94
[R-DEV]Rhino
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Default Re: [Statics] New Fields

Quote:
Originally Posted by [R-DEV]Rhino View Post
Well instead of just doing reskins for the old, flawed Overgrowth Fields I decided to look into new concepts due to flaws in the old fields, such as mappers are very limited in how they can use them since they are huge blocks, bad LODs and lots of other small issues like that.
the main issues are highlighted there on the first paragraph from the first post that it looks like you did not read.

It is no point into going into any more detail as only mappers and people who understand how the game works etc are really going to understand in how much potential these fields have compared to the old ones from a mappers point of view...

put it simple, you do not have to have square fields like shown on the Qwai and Fallujah pics...


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Old 01-03-2009, 04:27 PM   #95
Pabloss88
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Default Re: [Statics] New Fields

Really very nice work!
This its good-road for PR mode!!!

Sorry please for my bad english.


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Old 01-04-2009, 12:33 PM   #96
sn1p3rslippinz

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Default Re: [Statics] New Fields

Looking good rhino
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Old 01-08-2009, 11:52 AM   #97
Kivan
Default Re: [Statics] New Fields

What about the grass that appears through the car's bodies and buildings?
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Old 01-18-2009, 08:26 AM   #98
PlaynCool

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Default Re: [Statics] New Fields

This is the thing that will bring realism to PR, its just stupid to get shot by the enemy while you are prone in the grass 200m away, because he cant see the grass, but you can and you cant see him because of the grass near you ....

Forgive my bad English...
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Old 07-06-2009, 12:05 AM   #99
NoxNoctum
Default Re: [Statics] New Fields

Haven't read the entire thread yet, but am I correct in understanding this will be ported over to the other maps to replace the dissapearing grass we have now?

Like Qwai for example, that large field in the north west is basically useless as cover (worse than useless actually since troops in the field can't see out easily but guys off on a hill can see them as if they were in an open plain).

What's the ETA on this new grass being ported over to Qwai, Tad Sae, etc...? .9?
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