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Old 12-14-2008, 12:51 PM   #81
McBumLuv

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

^pulling out the safety level doesn't fuse it, but allows the handle to open and thus fuse it. Since it's in a can, the handle cannot open, thus it cannot blow (yet). When the line is tripped, the grenade falls out, opening up the handle and lighting the fuse. It still takes the delay before it blows, because the delay is initiated when the fuse is light.

All the safety pin does is to keep the handle from opening, not initiate the delay. Besides, a second or so delay will still kill an unwary soldier whose just passed it, or harm a soldier aware of the trap running away.


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Old 12-14-2008, 12:59 PM   #82
[R-MOD]Spec
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

But realisticly it would be a delay of 4 seconds. However, the grenade could have been modified.
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Old 12-14-2008, 02:10 PM   #83
AnRK
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Sweet work guys, really good attention to detail.

Quote:
Originally Posted by ReaperMAC View Post
I'm pretty sure they tried, and don't think it can be done.
Someone posted a potential way round it earlier, probably won't know if it works out till .85 is out of course...
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Old 12-14-2008, 03:16 PM   #84
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by AnRK View Post
Someone posted a potential way round it earlier, probably won't know if it works out till .85 is out of course...
Ah really? Link?


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Old 12-14-2008, 03:18 PM   #85
hiberNative

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

i like the fact that you might be able to see the wire. doesn't make the weapon 100% stealthy.

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Old 12-14-2008, 03:28 PM   #86
Jupil@ire

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Question Re: [Weapons] "OMG is that a claymore!!!1!!"

Hi
Will we be able to mark the "homemade" claymore on the map ?
You know, like the anti-vehicules mines !
Because on Ramiel, for example, the streets and "walkable ways" are pretty narrow, and I wouldn't like to get teamkilled every 5 minutes ! It's already so hard to survive xD

This is also a question as admin I'm sure people will over-use this claymore as in Bf2 vanilla, and wouldn't like to see our server being emptied by over-teamkilling :P

cya

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Old 12-14-2008, 03:32 PM   #87
Jupil@ire

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by hiberNative View Post
i like the fact that you might be able to see the wire. doesn't make the weapon 100% stealthy.
Yeah true And it will avoid US forces to walk so "freely and imposing " trough the insurgent's cities

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Old 12-14-2008, 04:24 PM   #88
PlaynCool

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Omg is that a nade trap !!!1!
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Old 12-14-2008, 04:30 PM   #89
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

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Originally Posted by LeChuck View Post
how very inhumane
So is artillery..

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Old 12-14-2008, 04:31 PM   #90
AnRK
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by ReaperMAC View Post
Ah really? Link?
It's on the 3rd page ya lazy bugger! I'll link you this time

http://www.realitymod.com/forum/f196...ore-1-a-3.html
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